ep2 map the_underground (name pending)

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ep2 map the_underground (name pending)

Postby jgoodroad on Wed Sep 16, 2009 8:10 pm

well here is a first look at my current map...




(UPDATE)

I was going to wait till I had more to show but this lighting just plain fails.


thank you for your opinions
Last edited by jgoodroad on Sat Dec 19, 2009 12:42 am, edited 3 times in total.
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Re: which pillar should I use? RESULTS

Postby mjoeen on Wed Sep 16, 2009 8:25 pm

Well it certainly look unique. :smt023
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Re: which pillar should I use? RESULTS

Postby RC-1290 on Wed Sep 16, 2009 10:01 pm

While watching the video, this is what I thought. "Those pillars are nice... They remind me of the pillars you find in Jedi Knight II and III. I think I'm going to post tha.... Hey! An exploding car! YAY"
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Re: which pillar should I use? RESULTS

Postby jgoodroad on Wed Sep 16, 2009 10:20 pm

yeah, more to come about this map
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Re: which pillar should I use? RESULTS

Postby cz_squishy on Wed Sep 16, 2009 10:48 pm

RC-1290 wrote:Hey! An exploding car! YAY

As I read that the APC exploded lol
Nice pillars btw :smt023
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Re: which pillar should I use? RESULTS

Postby jgoodroad on Wed Sep 16, 2009 11:54 pm

besides the pillars, anyone have some comments as to the rest of the map?
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Re: which pillar should I use? RESULTS

Postby Armageddon on Thu Sep 17, 2009 2:11 am

The maps to blocky. (I know it's just dev textures) How did you do that car?
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Re: which pillar should I use? RESULTS

Postby jgoodroad on Thu Sep 17, 2009 2:23 am

Armageddon wrote:The maps to blocky. (I know it's just dev textures) How did you do that car?


adding things every day, and about the APC I use a preset from hl2 called "apc_on_track" just go to entitys then hl2 presets and it should be the first one. however it is slightly more difficult then that!. the trigger commands differ, for example... if you want to start the vehicle then you have refer to the driver (it looks like a rollermine), but to EXPLODE the vehicle you must refer to the model (apc_1). that should save you a minute fumbling around the trigger outputs.
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Re: which pillar should I use? RESULTS

Postby Gradius on Thu Sep 17, 2009 2:30 pm

I hope you intend to change the light_enviroment or that you intend to light that place artificially.
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Re: which pillar should I use? RESULTS

Postby jgoodroad on Fri Sep 18, 2009 12:50 am

Gradius wrote:I hope you intend to change the light_enviroment or that you intend to light that place artificially.


of course! I just slaped an light_enviroment at default setting for testing purpose
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Re: ep2 map the_underground (name pending)

Postby jgoodroad on Sun Sep 20, 2009 8:35 am

anyone have any Ideas about the new vid?
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Re: ep2 map the_underground (name pending)

Postby Sk8erKiLLinU[FT] on Sun Sep 20, 2009 4:53 pm

Nice pillars and the car part is awesome. But whats with the nade in the second video?
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Re: ep2 map the_underground (name pending)

Postby Major Banter on Sun Sep 20, 2009 6:46 pm

There's not really anything to criticise yet. Keep up the work and pop back when you've gotten some serious detail done or plenty more brushwork - it's just a sunken path at the moment with a few odd pillars. If it's titled Underground, where the hell is it?

On that note, screenshots are better for direct criticals, they allow people to say "shot 3, add this, remove that, alter that texture."
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Re: ep2 map the_underground (name pending)

Postby jgoodroad on Sun Sep 20, 2009 7:37 pm

Rotinaj wrote:There's not really anything to criticise yet. Keep up the work and pop back when you've gotten some serious detail done or plenty more brushwork - it's just a sunken path at the moment with a few odd pillars. If it's titled Underground, where the hell is it?

On that note, screenshots are better for direct criticals, they allow people to say "shot 3, add this, remove that, alter that texture."


the underground comes later. and I will post some more screenshots when I get more done
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Re: ep2 map the_underground (name pending)

Postby jgoodroad on Mon Sep 21, 2009 12:19 am

Sk8erKiLLinU[FT] wrote:Nice pillars and the car part is awesome. But whats with the nade in the second video?


It was left over from a failed trap attempt, and will later become a scripted sequence
plus it's cool
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