It is currently Fri May 31, 2024 8:05 am





it looks like a model throw up to me..


Signy wrote:
Hl2 CS:S and HL2DM rely on models. Brush work has now been stripped to a minimun to save resources. Tbh the hammer tool is weak in brush creation compared to radient. And the source engin regardes models as less expensive as brushs. So if the map looks like it has just been stuffed with loads of models thats because it has to be its the way these games do it. its a real shame because its strippin mapping creativity![]()
Sigs






Cr4ig wrote:u need to check our HL2 Tut section - we have loads of tuts
putting models in ur map which will be affected by physics - click me


DjBourgeoisie wrote:Cr4ig wrote:u need to check our HL2 Tut section - we have loads of tuts
putting models in ur map which will be affected by physics - click me
Thanks but I didnt see a tutorial that answers my question. I know how to use models etc and apply physics etc, I just cant find info for using hl2 models in cs source.




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