dm_surrender

Reveal what you have made so far and get feedback on development.

dm_surrender

Postby matteh on Mon May 09, 2005 11:02 pm

Here is my first release, in the beta stages and ready to be tested.

UPDATE: BETA 2 now available: Download


The maps theme leans towards an industrial area with some hints of canal system and irrigation. Theres also hints of combine presence in the area.

Like I say, this is my first release, so any pointers and comments are very welcome in order for me to improve.

Some screens:

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Last edited by matteh on Thu May 12, 2005 2:16 pm, edited 4 times in total.
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Postby YokaI on Mon May 09, 2005 11:37 pm

Ofcourse not motw but very nice, some places need upgrades in details!
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Postby showNOmercy on Mon May 09, 2005 11:52 pm

Me likey, I'm sure its not that dark in-game but seems a bit to dark. Looks like it could be fun! Keep it up, looking forward to seeing more.
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Postby Spas12 on Mon May 09, 2005 11:58 pm

i like :-D excellent use of brushwork and spotlights. gonna download this 1 when its done.
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Postby matteh on Tue May 10, 2005 3:23 pm

Map uploaded, see first post.
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Postby black.label on Wed May 11, 2005 5:42 am

i found a problem on your map man. you need tooooo http://img91.echo.cx/img91/5285/problem2wh.jpg

fix that, you need to make it more noticeable, i can see it from far range but up close i cant see it. and in that 1 room with those 2 big computers it has really big flashes which is kinda annoying
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Postby Serever on Wed May 11, 2005 11:10 am

3rd screenshot up is fuckin amazing. i love it.
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Postby Yoshi on Wed May 11, 2005 11:36 am

neh, it;s good, but on the other hand it misses alot uhmm...i dont know but i miss something...
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Postby matteh on Wed May 11, 2005 12:40 pm

Well I got some good pointers over at the snarkpit, so development continues!
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Postby matteh on Thu May 12, 2005 2:16 pm

beta 2 is ready, get it here
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Postby upriser on Thu May 12, 2005 4:54 pm

I like this, it's very clean. I think the thing that I kinda miss here is texture variety to add some real pizazz. I'm not sure, though. Honestly, it looks very realistic in everything, and I think it's interesting with the blue ambient lighting. But yeah, I guess that I feel it would visually be more than just realistic if the textures weren't all drab concrete like they would be in real-life.

However, don't feel the need to change it, because it is both quite realistic and impressive as is. I would be proud to have created that.
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