KoTH_Staging - a moving CP....

Reveal what you have made so far and get feedback on development.

Re: KoTH_Staging - a moving CP....

Postby nosher on Tue Oct 27, 2009 7:23 pm

...just thought I would let you guys in on the changes for the next release of KoTH_Staging......

It is also a chance for you to make suggestions and I will see what I can do about putting some of them in.

I have made the play area longer and more expansive - also added a loco to each end of the train cart so it doesn't look like it moves by magic!

I have also got rid of some dodgy player clip - as you run out of the spawn rooms and head left, you always get caught if your left shoulder is against the wall going up - thats gone now...

Here are some screenies......

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Feedback welcome
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Re: KoTH_Staging - a moving CP....

Postby AlexCrafter on Wed Oct 28, 2009 5:24 pm

You've got those two trains as if they're both pushing the point, that looks good and it explains the movement but it would look better if you used a blue train on the one side, the blu side.
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Re: KoTH_Staging - a moving CP....

Postby nosher on Fri Oct 30, 2009 4:01 pm

AlexCrafter wrote:You've got those two trains as if they're both pushing the point, that looks good and it explains the movement but it would look better if you used a blue train on the one side, the blu side.


Alex,

Thanks - I am looking around for a Blu train at the moment - that would look cool....BUT has to be exactly the same dimensions as the Red train, or the level will be imbalanced.... :(

Also working hard on getting B3 finished - have made some pretty hefty changes outside of the bases and as a result, have released a teaser trailer on you tube....

...B3 is soooo nearly there.

http://www.youtube.com/watch?v=Susmw2Akqhc

Would welcome feedback!

Regards
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Re: KoTH_Staging - a moving CP....

Postby F0xHunter on Fri Oct 30, 2009 4:09 pm

You could reskin the train yourself.
STARS_Gavyn wrote:drink sperm and die shithead fucker.

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Re: KoTH_Staging - a moving CP....

Postby nosher on Fri Oct 30, 2009 4:18 pm

F0xHunter wrote:You could reskin the train yourself.


Never tried it......

But I have considered it ;)

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Re: KoTH_Staging - a moving CP....

Postby nosher on Fri Oct 30, 2009 10:01 pm

...I know have a BLU and RED train....getting there!! :D

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Re: KoTH_Staging - a moving CP....

Postby Chopium on Fri Oct 30, 2009 10:13 pm

I can't wait to see it!
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Re: KoTH_Staging - a moving CP....

Postby nosher on Mon Nov 02, 2009 2:21 am

KoTH_Staging_B3 now released.....

Get the latest version (B3) here

And on FPS Banana here

Changes from B2 are:-

Main playing area much wider

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Addition of a BLU and RED loco

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New high vantage point overlooking both ends of track...

Additional eye candy (non playable rooms)

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Enjoy and please leave feedback....
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Re: KoTH_Staging - a moving CP....

Postby nosher on Mon Nov 02, 2009 10:05 pm

The map is being hosted here:-

65.60.57.244:27015

Thanks to 'The Couch Online' :D

Regards
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Re: KoTH_Staging - a moving CP....

Postby nosher on Mon Nov 16, 2009 9:30 pm

B4 released - found some problems with the train etc = linky above has the new file.

Cheers
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Re: KoTH_Staging - a moving CP....

Postby nosher on Sun Nov 22, 2009 3:28 pm

...and I have done a little vid on the latest dev work....

Made it a daylight map and added some other stuff...

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Re: KoTH_Staging - a moving CP....

Postby nosher on Tue Dec 08, 2009 11:32 pm

All,

Done oodles of stuff, including....

1) Changed to daylight
2) Snow themed (yeah, Xmas spirit and all that blah!)
3) Addition of team only doors - lower level front of base
4) Addition and tweak to vents - no building allowed and you are unable to spam from the grate
5) Custom signs made by me :)

http://www.fpsbanana.com/maps/111717

http://forums.tf2maps.net/downloads.php?do=file&id=2813&act=down

Here are a few screenies......

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Re: KoTH_Staging - a moving CP....

Postby Oilcake on Wed Dec 09, 2009 1:06 am

Looks very cool! I don't play nearly enough TF2 any more... :?
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