cp_mainline_rc6

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cp_mainline_rc6

Postby S.W.A.T.Y on Sat Oct 17, 2009 10:38 pm

Consider rc6 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

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http://www.fpsbanana.com/maps/download/121908

Change Log from RC5 to rc6

-Removed the "fake doors"
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
-Removed the small health pack at 2nd point.
-Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
-Removed the big pipe on last and raised the ground so its easier accessing the point.
-Fixed the splash dmg at mid.
-Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
-Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
-Fixed a few other things as well.
-Moved the ammo pack on 2nd so its easier to see.
-Moved back the health cabinets in the spawn so its easier to attack last.
-Lowered the respawn times.
-Widen all the small entrances.
-Drastically shorten the valley side so its more useful now.
-Resized the size of the last point so its much smaller now for 6v6.
-Reworked all the interior areas.
-Added a route at last.
Last edited by S.W.A.T.Y on Thu May 27, 2010 8:15 pm, edited 13 times in total.
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Re: cp_reelfoot_b1

Postby Lobstar on Sat Oct 17, 2009 10:40 pm

Extremly atmospheric map for sure.
New blog up and running :D
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Re: cp_reelfoot_b1

Postby joe_rogers_11155 on Sat Oct 17, 2009 11:11 pm

seems to be kinda random. its raining, theres christmas lights but no snow...not much detail either. im sure this is just WiP, I'm just saying.
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Re: cp_reelfoot_b1

Postby Zipfinator on Sat Oct 17, 2009 11:21 pm

Looking alright.

I really like the lights strung up over the middle point, although the ivy on it might be a bit heavy for that thin of ropes. I also like the dark lighting in the second to last picture, I think you should make all the environmental light like that. The bright yellow doesn't match the dark red sunset skybox well.

Some of the lights look too bright though and some floors are textured badly. I think it'd be good to have the floors more natural and dirt/grass around instead of all concrete and use a little less grated areas. It'd look better than putting those bad displacement piles on top of the concrete and grates. Some of your buildings could use some more interesting architecture too, but I'm sure you'll be changing those a bit in later releases.

Keep up the good work.
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Re: cp_reelfoot_b1

Postby nsilva on Sun Oct 18, 2009 12:44 am

joe_rogers_11155 wrote:seems to be kinda random. its raining, theres christmas lights but no snow...not much detail either. im sure this is just WiP, I'm just saying.


Everything said on the internet is 100% true.
Therefor, the below must be true.

People do not celebrate Christmas in any place it doesn't snow.
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Re: cp_reelfoot_b1

Postby Zipfinator on Sun Oct 18, 2009 12:49 am

Just because they're colored lights doesn't mean they're Christmas lights. They're strung up at festivals and carnivals, other gatherings like that. I agree they don't completely fit with the theme right now but they still look nice.
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Re: cp_reelfoot_b1

Postby S.W.A.T.Y on Wed Oct 21, 2009 10:23 pm

Some pics of the changes in beta 2.

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This is the new path to the middle point, its underground.
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Re: cp_reelfoot_b1

Postby Major Banter on Wed Oct 21, 2009 10:28 pm

It's under-fucking-water.

Won't that make combat a little, uh, slower paced down there?
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Re: cp_reelfoot_b1

Postby Mr-Jigsaw on Wed Oct 21, 2009 10:41 pm

Those pointy mountains look a little funny, but other than that it looks good.
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Re: cp_reelfoot_b1

Postby S.W.A.T.Y on Sun Oct 25, 2009 3:18 am

Some changes that I have made in the first part of the map.


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Re: cp_reelfoot_b1

Postby jgoodroad on Sun Oct 25, 2009 4:15 am

well with the added displacements it looks 10 times better, my only problem with the above is that the wooden planks don't look too appealing, maybe you can deleet one and make the othere ones bigger? they are a bit out of place. and with the first pictures you could remove the grass surrounding the point, it looks odd when surrounded by grates and it's a little off.
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Re: cp_reelfoot_b1

Postby Chopium on Sun Oct 25, 2009 4:40 am

I honestly suggest some revision on the environment lighting. I'm not digging it. Green/Yellow often makes people feel sick, so you might want to change the color to something else. Test it out and see what works; it looks great so far.
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Re: cp_reelfoot_b1

Postby YokaI on Mon Oct 26, 2009 12:29 am

I think the main problem is that there isn't enough lighting that isn't caused by the environment light: and by that I mean lighting going on outside. With this dark theme, even though it doesn't really need it, some detail lights and visual lighting may make it seem more interesting outside. They don't even need to be real lights as long as they look like they work. That's just imo. You do it a bit with the Christmas lights, which is awesome, but I think it could use some more interesting lighting as well.

Looks pretty cool though. There's a few moments where your spot lights don't match the lamp they are coming from in angle. I like the ivy on the rope, but I think you may need to place them on better spots of the rope. They feel very odd in some areas but in others it looks pretty cool and unique.
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Re: cp_reelfoot_b1

Postby jgoodroad on Mon Oct 26, 2009 1:18 am

you could allways just have random spotlights jutting out in every direction, I mean... it worked for nucleus, right.
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Re: cp_reelfoot_b2

Postby S.W.A.T.Y on Mon Oct 26, 2009 9:30 pm

DOWNLOAD
http://forums.tf2maps.net/showthread.php?t=9967

Change Log from B1 to b2

-Fixed spawn doors sticking out when opening.
-Fixed some nodraw visisble leaks in some places.
-Fixed a bunch of playerclipping problems.
-Disabled collision on some props.
-Added 3D skybox
-Redesigned middle cap, and the bridge.
-Added some height variation to 2nd and 1st cap.
-Added an underground path to the middle point.
-Increased the fog.
-Added more details.
-Added more lights.
-Increased fps at mid point.
-Reduced the filesize by 7 MB.
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