cp_mainline_rc6

Reveal what you have made so far and get feedback on development.

Re: cp_reelfoot_b2

Postby S.W.A.T.Y on Fri Oct 30, 2009 11:30 pm

EDIT: This is my current skybox

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Last edited by S.W.A.T.Y on Tue Nov 03, 2009 3:22 pm, edited 1 time in total.
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Re: cp_reelfoot_b3

Postby S.W.A.T.Y on Sat Oct 31, 2009 10:00 pm

Beta 3 is out

Change Log from B2 to b3

-You can finally get on the trees.
-Fixed some clipping problems.
-Fixed some no draw issues around the map.
-Added more details.
-Fixed a problem with the mid cap.
-Added more health/ammo.
-Added more lights in some areas.
-Fixed the stairs in the middle.
-Fixed the deadly doors.
-Retextured some parts of the map.
-Improved fps in the mid point.
-Fixed a problem with the underwater route.
-Reduced the filesize a bit.
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Re: cp_reelfoot_b3

Postby stoopdapoop on Sat Oct 31, 2009 10:31 pm

the images you supplied with beta 3 look alot better, I might check this out later tonight.
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Re: cp_reelfoot_b3

Postby jgoodroad on Sat Oct 31, 2009 10:41 pm

random spotlight makes all the differece.
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Re: cp_reelfoot_b3

Postby S.W.A.T.Y on Mon Nov 02, 2009 10:57 pm

Has anyone checked out the map, the map was mostly designed for comp tf2, 6vs6 or 8vs8. If you guys have any feedback let me know.
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Re: cp_reelfoot_b3

Postby Lord Ned on Tue Nov 03, 2009 6:51 am

My post on Mapcore still applies.
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Re: cp_reelfoot_b3

Postby srredfire on Tue Nov 03, 2009 8:18 am

Really dig the skybox. Keep that shit. It's awesome.

The only problem I can really see is the name. This map does not look like a "reelfoot". What is a reelfoot, and how does it apply to a haunted Halloween kind of looking map?
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Re: cp_reelfoot_b3

Postby Mess on Tue Nov 03, 2009 11:57 am

skybox doesn't match lighting
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Re: cp_reelfoot_b3

Postby S.W.A.T.Y on Tue Nov 03, 2009 3:25 pm

srredfire wrote:Really dig the skybox. Keep that shit. It's awesome.

The only problem I can really see is the name. This map does not look like a "reelfoot". What is a reelfoot, and how does it apply to a haunted Halloween kind of looking map?


Reelfoot is a swamp in Kentucky, I was just googling for swamps and reelfoot came up so I decided to name it after that. I might change the name if I come up with something better.

Mess wrote:skybox doesn't match lighting


I edited the post above this, ignore the purple skybox, that was just a test. Beta 3 has my custom skybox.
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Re: cp_reelfoot_b3

Postby S.W.A.T.Y on Mon Nov 09, 2009 3:50 pm

Have any of you guys tried b3 yet? b4 is almost done, I have added a route from last to 2nd point because it was very hard to push back if you were on the defending team. Added a bridge at the 2nd point to add some height variation and a bunch more.
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Re: cp_reelfoot_b3

Postby nub on Mon Nov 09, 2009 10:40 pm

The destruction on the concrete looks really bad. Consider trying to use displacements to make it look more realistic. Even though it's TF2, those spikey-looking edges are really off-putting.
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Re: cp_reelfoot_b3

Postby Lord Ned on Wed Nov 11, 2009 11:22 pm

All of these changes you're making sounds exactly like changes that should have been made in Alpha.
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Re: cp_reelfoot_b3

Postby S.W.A.T.Y on Thu Nov 12, 2009 3:14 am

Lord Ned wrote:All of these changes you're making sounds exactly like changes that should have been made in Alpha.


yeah I know, but I'm used to it.
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Re: cp_reelfoot_b4

Postby S.W.A.T.Y on Sat Nov 14, 2009 3:20 am

Download
http://forums.tf2maps.net/showthread.ph ... post111762

Change Log from B3 to b4

-Changed the health kit in mid from small to medium.
-Fixed a few props floating.
-Fixed the stairs in the mid.
-Changed the location of the 2nd forward spawn.
-Added another route from last point to 2nd point.
-Improved fps using occluders.
-Added a bridge at the second point to add more height variation.
-Changed the health kit size from medium to small at second point.
-Added more signs on the wall.
-Increased the ceiling.
-Moved back the ressuply cabinets.
-Added small hp/ammo at last in the new route.
-Added another route for the underwater route.
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Re: cp_reelfoot_b4

Postby S.W.A.T.Y on Wed Nov 18, 2009 3:05 pm

Anyone has gotten a chance to play b4?
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