cp_mainline_rc6

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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Fri Nov 27, 2009 10:36 pm

I have fixed the bug with the rain in this version so it shouldn't bug the particles on the nextmap.


Download the map
http://forums.tf2maps.net/showthread.ph ... post111762


Change Log from B4 to RC1

-Fixed most of the clipping issues.
-Added more ammo.
-Removed the custom rain and added sawmill's rain.
-Increased the ceiling in middle.
-Added a platfrom in the middle and a small health kit on top of it.
-Added another route from 2nd point to middle point from above.
-Fixed some places where you could build on props.
-Fixed some places where you could get stuck on the trees.
-Closed some of the doors at the last point.
-Improved fps at 2nd/1st point.
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Re: cp_reelfoot_rc

Postby ryalho on Tue Dec 08, 2009 1:03 am

WHERE DID YOU GET THE LIGHT BULBS!!!!
GIVE THEM TO ME!!!

A very colorful map indeed, I like its diversity, very, modern. :P
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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Tue Dec 08, 2009 4:34 am

ryalho wrote:WHERE DID YOU GET THE LIGHT BULBS!!!!
GIVE THEM TO ME!!!

A very colorful map indeed, I like its diversity, very, modern. :P


plr_pipeline has them, they are not custom or anything.
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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Tue Dec 08, 2009 4:35 am

So I have been playing around with the lighting and this is the result.

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Re: cp_reelfoot_rc

Postby Chopium on Tue Dec 08, 2009 4:53 am

I must say I think it looks much better. :-D
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Re: cp_reelfoot_rc

Postby YokaI on Thu Dec 10, 2009 9:12 pm

Certainly it does,

Though I still don't feel the skybox is really lighting the environment the way it should. ):
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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Sat Dec 12, 2009 3:13 am

I have remade the whole entire middle point. Not done detailing it anyways.


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Re: cp_reelfoot_rc

Postby Chopium on Sat Dec 12, 2009 3:37 am

Making the middle point simple and relatively unprotected like that should speed up captures quite a bit in that area. It feels very open. Basic detailing looks good. Is the roof going to be open for demos and soldiers?
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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Sat Dec 12, 2009 3:48 am

Mr. Chop wrote:Making the middle point simple and relatively unprotected like that should speed up captures quite a bit in that area. It feels very open. Basic detailing looks good. Is the roof going to be open for demos and soldiers?


Yes, the roof is open for demos and soldiers, scouts can get up there too by jumping on some things.
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Re: cp_reelfoot_rc

Postby Supervillain on Thu Dec 24, 2009 8:01 pm

Looks cool. Really feels like the area could flood with 3ft of water with a hard rain. I like it.
The changes to the lighting have made it much better!

I do agree, there is something sort of odd about the skybox and your environmental light. The skybox is sorta red/purple, and it doesn't seem as if your environmental light reflects that.

Otherwise, it is looking good. I will download this and play around with my buddies when I return from winter break.
So I showed her. Gave it right to her like I owed her. That's when I turned from Shrek the Ogre into Master Yoda.
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Re: cp_reelfoot_rc

Postby Chopium on Thu Dec 24, 2009 8:56 pm

I'd have to see it in-game to decide, but it does look like the skybox texture fits. Just because the decay is red doesn't mean the whole world is lit red to match it....
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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Thu Dec 24, 2009 11:22 pm

Right now Im just fixing clipping issues and retexturing some buildings.

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Re: cp_reelfoot_rc

Postby Phott on Thu Dec 24, 2009 11:40 pm

One thing I can say in the last screenshot is...

Why the hell build stairs like that? It doesn't look like it fell from the sky or something. Looks really weird in my opinion.

This map looks like top quality though, brushwork looks nice, lighting looks good. I think the ground texture is a little small though.
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Re: cp_reelfoot_rc

Postby S.W.A.T.Y on Fri Jan 01, 2010 1:09 pm

I have decided I will rename the map to either one of these.

Mainline
Deadline
Infest

Help me pick which one :D
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Re: cp_mainline_rc2

Postby S.W.A.T.Y on Sun Jan 03, 2010 11:08 pm

Rc2 is out. updated first page with pics and dl link.

Change Log from RC1 to RC2

-Fixed some props that had no collison.
-Fixed the wires on the lights.
-Fixed a bunch of clipping issues.
-Fixed a problem with the overlays and health kits.
-fixed overlapping brushes.
-Added height variation to the 2nd point.
-Fixed a bunch of visual bugs throughout the map.
-Removed the underwater route.
-Added another route from mid to 2nd point.
-Redesigned the 2nd point.
-Redesigned the left route to the last point.
-Removed the christmas lighting on the wires.
-Changed the lighting of the map.
-Added more details.
-Added more lights.
-Fixed the fog in the 3D skybox.
-Redid the planks at the first point.
-Added a door that connects the two lobbies together.
-Fixed some weird shadows.
-Improved fps at 2nd point.
-Redesigned the entire mid, hot new mid.
-Redesigned the entrance at 2nd.
-Fixed the 2nd forward spawn facing the wrong way.
-Removed the sniper deck.
-Fixed a problem where red players could get inside blue's spawn.
-Fixed a problem where you could build underground.
-Redesigned the 1st point.
-Reduced the filesize by 8MB.
-Removed the rain.
-Detailed the spawn rooms.
-Retextured some buildings.
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