cp_mainline_rc6

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Re: cp_reelfoot_rc

Postby Phott on Sun Jan 03, 2010 11:12 pm

Phott wrote:One thing I can say in the last screenshot is...

Why the hell build stairs like that? It doesn't look like it fell from the sky or something. Looks really weird in my opinion.

This map looks like top quality though, brushwork looks nice, lighting looks good. I think the ground texture is a little small though.

Oh wat, I wrote that so weird.
What I meant was, that rock in the last pic is right in the stairs, it looks so out of place.
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Re: cp_mainline_rc2

Postby S.W.A.T.Y on Thu Jan 07, 2010 5:54 pm

Yeah, someone else said that in the other forum, I'll see what I can do about it.
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Re: cp_mainline_rc2

Postby jgoodroad on Sun Jan 31, 2010 4:59 pm

...I miss the hanging wire lights
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Re: cp_mainline_rc2

Postby S.W.A.T.Y on Sun Jan 31, 2010 5:41 pm

jgoodroad wrote:...I miss the hanging wire lights


You mean the older version called reelfoot ? It's still on fps banana if you want to check it out. :)
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Re: cp_mainline_rc2

Postby jgoodroad on Sun Jan 31, 2010 6:24 pm

no, I just miss the lights, the rest is improvement.
===[]"

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Re: cp_mainline_rc2

Postby S.W.A.T.Y on Fri Feb 05, 2010 8:21 pm

Download
http://forums.tf2maps.net/showthread.php?t=9967

RC3 is out folks. Updated first post with new pics and info.


Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.
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Re: cp_mainline_rc3

Postby jgoodroad on Sun Feb 07, 2010 5:31 am

still could use a random spotlight here and there.
===[]"

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Re: cp_mainline_rc3

Postby S.W.A.T.Y on Thu Feb 11, 2010 7:31 am

You can play Mainline on Team Fortress 2 Fort #1 Pro Like Chro 208.100.17.252:27015
or at Team Fortress 2 Fort #2 Insane Like Train 208.100.17.253:27015
They have put mainline in their rotation. :)
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Re: cp_mainline_rc3

Postby S.W.A.T.Y on Sun Feb 21, 2010 7:38 am

Review of CP_Mainline on CommunityFortress

http://communityfortress.com/tf2/blog/cpmainline-review.php
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Re: cp_mainline_rc4

Postby S.W.A.T.Y on Sat Mar 06, 2010 1:49 am

RC4 is finally here. :D

Download RC4 Here
http://forums.tf2maps.net/downloads.php?do=file&id=2712

Updated screenshots of the map.

Image
Image
Image
Image
Image
Image
Image

Change Log from RC3 to RC4

-Huge fps boost all over the map.
-Changed the sky/lighting/theme to a brighter sky.
-Added more lights to the map.
-Fixed a ton of playerclipping problems.
-Fixed a bunch of visual glitches throughout the map.
-Added ambient sound to the map.
-Improved Fps using occluders in certain areas of the map.
-Added more detail throughout the map.
-Fixed some displacements issues.
-Fixed the ground at 2nd point.
-Removed the two small ammos at mid.
-Added stairs at the connector at mid to remove the sniper line.
-Redesigned the whole mid because not many people liked it.
-Fixed some props not having collision for players standing on them.
-Added a small ammo pack in the connector at mid.
-Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees.
-Reworked the far right route to mid making it look like a valley.
-Retextured some of the buildings.
-Raised the middle point to block some of the sniper line.
-Fixed some props casting ugly shadows.
-Changed the health pack at the last connector to a medium health pack.
-Added a small health pack and ammo pack at the connector at mid.
-Fixed some misaligned textures.
-Made the stairs at last into a ramp.
-Added a small health pack in the new valley.
-Changed the rocks on last to fit better the theme of the map.
-Changed the location of the 2nd spawn due to people spawn camping it.
-Opened up the balcony on second point due to second point being hard to defend.
-Reworked some of the buildings throughtout the map.
-Fixed some problems with the doors.
-Reduced the filesize by 5MB.
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Re: cp_mainline_rc4

Postby trcc on Sat Mar 06, 2010 8:48 am

You need to change your visual style from one map to the other, I'm confused as all your recent works use mostly the same textures. Is this the map with the 2 floor middle point where it looks like a nuke went off?

Looks great though. :D
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Re: cp_mainline_rc4

Postby Zombie Dawgs on Sun Mar 07, 2010 12:40 am

Swamp to desert in 3 pages? Nice work
Esrange wrote:Guys my house isn't working
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Re: cp_mainline_rc5

Postby S.W.A.T.Y on Thu Mar 18, 2010 7:27 pm

Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

Download
http://forums.tf2maps.net/showthread.php?t=9967


Image
Image
Image


Updated first post with new pics/info
Change Log from RC4 to RC5

-Fixed a problem with the doors at spawn lagging.
-Fixed the trains at mid not being even on each side.
-Fixed a bunch of clipping problems throughout the map.
-Added a crate above the middle point to add an extra layer to the mid point.
-Added a small HP inside the crate.
-Added more detail to mid.
-Removed one of the pipes on last due to last being too hard to cap.
-Fixed some displacement problems.
-Fixed a few visual glitches in some areas of the map.
-Fixed some ugly shadows on some props/geometry
-Retextured some of the buildings on last.
-Added a small ammo pack on the valley side.
-Extended the spawn on last due to last being hard to cap.
-Added custom textures for the container at mid.
-Fixed a problem with the fog in the 3D skybox.
-Improved fps.
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Re: cp_mainline_rc5

Postby S.W.A.T.Y on Thu Mar 18, 2010 10:00 pm

Please re-download the map for those who already downloaded it. Thanks
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Re: cp_mainline_rc5

Postby S.W.A.T.Y on Sat Mar 20, 2010 2:53 am

One of my friends, Truks, made a fly through video of the map.

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