cp_mainline_rc6

Reveal what you have made so far and get feedback on development.

Re: cp_mainline_rc5

Postby S.W.A.T.Y on Mon Apr 26, 2010 6:27 pm

LOOL, funny bump. I had no idea that mainline was downloaded 3,000 times on tf2maps.net so I went on game-monitor.com to see how many servers were running the map and this is what I saw and its only page 1, there's a page 2 as well. lol

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for some reason I have seen mainline on ton of random servers lately and its crazy, didn't know it was this popular.
another pic on tf2stats
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Re: cp_mainline_rc5

Postby trcc on Mon Apr 26, 2010 7:04 pm

What's so "lol" about it? You are not confident about the potential of your maps?
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Re: cp_mainline_rc5

Postby S.W.A.T.Y on Mon Apr 26, 2010 7:26 pm

trcc wrote:What's so "lol" about it? You are not confident about the potential of your maps?


No, believe me, I am confident about the potential of my maps its just that the map started out as reelfoot which was crap and look where it is now that's funny to me but yeah, Im confident.
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Re: cp_mainline_rc5

Postby Major Banter on Mon Apr 26, 2010 8:27 pm

Congratulations! This is a success of epic proportion!
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Re: cp_mainline_rc5

Postby jgoodroad on Mon Apr 26, 2010 9:45 pm

...who is the one and 1/10th person that still plays rc4?
===[]"

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Re: cp_mainline_rc6

Postby S.W.A.T.Y on Thu May 27, 2010 8:16 pm

Download
http://www.fpsbanana.com/maps/download/121908

Change Log from RC5 to rc6

-Removed the "fake doors"
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
-Removed the small health pack at 2nd point.
-Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
-Removed the big pipe on last and raised the ground so its easier accessing the point.
-Fixed the splash dmg at mid.
-Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
-Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
-Fixed a few other things as well.
-Moved the ammo pack on 2nd so its easier to see.
-Moved back the health cabinets in the spawn so its easier to attack last.
-Lowered the respawn times.
-Widen all the small entrances.
-Drastically shorten the valley side so its more useful now.
-Resized the size of the last point so its much smaller now for 6v6.
-Reworked all the interior areas.
-Added a route at last.
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Re: cp_mainline_rc6

Postby jgoodroad on Thu May 27, 2010 9:45 pm

big change...perhaps a few screenshots?
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Re: cp_mainline_rc6

Postby Psy on Fri May 28, 2010 11:22 am

That's a lot of changes for an RC. :X
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Re: cp_mainline_rc6

Postby S.W.A.T.Y on Fri May 28, 2010 4:09 pm

Psy wrote:That's a lot of changes for an RC. :X


its called listening to people's feedback
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