srredfire wrote:Your scribble map has potential, you have a lot to work with, but you have in no way utilized the assets you have. You could do so much cool stuff with that, but you seem to be restricting yourself with 90 degree angles and just tons of block work and poor lighting. You could make quite fun stuff, like a pop-up book, or inside a painting, or anything really. You should expand a lot more if you decide to continue it.
As for your mod/thing, take a look at more reference pictures for rural areas and streets in general. See how intersections are broken up, and how districts work. Take a look at it from a realistic sense and ask yourself, "Okay, if I was driving here, would this make sense?". A lot of the time you'll find it doesn't. Werid curbs, odd lanes, strangely sized things, no driveways or parking areas. There's more to it than just sidewalk + road. Try looking at some sky views in Google maps to get a feel for the flow of roads.
As for your indoor areas, you seem to have spaced out a lot of objects in the rooms. Not a bad thing, but the last image for example, there is WAY too much negative space if you ask me. The amount of furniture is pretty bleak, and it seems the room is too big for it's own good, or just too bare. The other ones are better, but I still see some of the issue. Once again just look around you, look in your house, look at rooms. There aren't too many places where a room looks like that.
I'm going to work on making these maps less blocky, I think that's always been subconsciously annoying me. Thanks again for pointed that out, guys.
The lighting in scribbler isn't that good, I agree, but I was having problems with light settings so I decided to use the default light_spot and light settings and only change the brightness. I will have a go at changing the lighting again. In a map like scribbler, the lighting would affect the whole mood overall.
The next step in scribbler for me would be to create a really nice environment. Not through amazing mapping, nor great gameplay, just a nice-looking mappella that will give out some ambient vibes and will seem like a nice trip

. The flip-book and painting suggestions were really good ideas, I never really thought of doing something that trippy, but I will consider something akin to that now.
I tend to make the not-so-important buildings for Uprising there and then, in Hammer. Reference photographs would be a good idea, I will try to get Google streetview or something similar of a dilapidated Soviet city, and make something based on that. One of the biggest problems with the original 1st Uprising level was that it made no sense, so I will go back over it now and try to make it sensible. You just get so used to your map after working on it for weeks that you take it for granted, and don't question it's validity, I guess.
Yeah, there is a lot of negative space in the room in the very last picture (and the room that's above it, with the writing on the wall saying "Use side entrance"), but I can honestly say that was intended to give it an unwholesome, dilapidated, temporary... improvised feeling. It's only a once or twice off meeting place, in the actual game, and one person's living quarters. IDK, I will have a go at filling it up and see if it works with my intentions.
Lobstar wrote:That first level reminds me of Monas Hideout in May Payne 2. Really nice work

Would love to see some moore detail there though. Moore custom models maybe?
Heh, actually, some of the sounds I'll be putting in that map are going to be influenced from Max Payne. The actual level design wasn't intended to be that similar, but perhaps subconsciously I made it that way. Although, tbh that would be difficult as I've only seen gameplay videos of MP, haven't played it. Also, I tried modelling, never got the grasp of it. I am, in the long run, planning on getting my head around Blender, though.
Thanks for all the responses! I'm loving Interlopers