dm_undertow (I know....another remake, but worth a look.)

Reveal what you have made so far and get feedback on development.

dm_undertow (I know....another remake, but worth a look.)

Postby DoTheDew on Thu May 12, 2005 8:14 pm

I changed the textures to a more "industrial" brick texture and added some reliefs to the walls on the outside top level. I think it helped break up the walls a little. Changed the env_light to a more nuetral color. Also change links to larger pics for better look. Keep the suggestions coming!!

ImageImageImage

Added a 3d skybox with refinerys in backgound.
Image
Last edited by DoTheDew on Mon May 16, 2005 10:43 pm, edited 6 times in total.
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Postby Murkrow on Thu May 12, 2005 8:17 pm

Jest@ wrote:Sure, not everything looks like it was built by God, optimised by Jesus and playtested by the holy spirit, ...
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Postby matteh on Thu May 12, 2005 10:47 pm

Looking alright so far but the walls are very plain, and im not too keen on the green lights.
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Postby ishbog on Fri May 13, 2005 5:12 am

neither am i --- doesnt fit. blue, maybe, if you want color there. a lighter blue.
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Postby Yoshi on Fri May 13, 2005 7:49 am

cool (except de green light) im working on a remake dm_subtransit :-D :-D
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Postby Murkrow on Fri May 13, 2005 10:25 am

wow, looks very cool, but lighst dont fit much :(

will map have analog water? if not, im gonna kick you. :-D




Yoshi wrote:cool (except de green light) im working on a remake dm_subtransit :-D :-D

YAY TRAINY! *wub*
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Postby Yoshi on Fri May 13, 2005 6:04 pm

yes i always played that map :D but not everyone liked it :evil:
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