by YokaI on Mon Nov 30, 2009 11:08 pm
Several Things:
1) The green smoke is fine if you are trying to make it a call for an airstrike, which is typically done with the grenades that you seem to be implying in the video. However, Either pick a green mixed in with more white, or a dark green to make the color much more "realistic" in terms of how green smoke would look like.
2) No displacements on the ground make for a relatively uninteresting environment. The cliffs look ok, but their shape isn't really convincing me that they "aren't just brushes" (In other words, the cliff needs some more variation in it to make it more convincing. Variation on all axis)
3) The bridges could go with much more detail, right now they look very cs 1.6 ish in brush work, if even that. I would try to make some more interesting design choices with the bridges.
4) The boat to transport people would work theoretically with a few players on each team, but it shows you didn't think about this map for a larger player base, since fitting all those people on the boat would be impossible. It also looks like you can swim faster than the boat moves, so is there even a point? Regarldess, I think having deep water in any css map is a mistake seeing as valve hasn't really given any support for it (no animations, or change in movement / gameplay).
5) The long streets with little cover, particularly after the boat part, are just poor in terms of gameplay mechanics. You need more cover! Try making some natural evironment cover such as rocks and more diverse displacement on the walls that can double as cover.
6) The lighting could definitely use a major overhaul.
7) Next time you post a map, make sure your screenshots are clear and aren't cluttered with other unimportant things to the map. Specifically player models. Instead, you're better off going into spectator mode, turning off the hud display, and taking screenshots.