first map

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first map

Postby illcom on Mon Nov 30, 2009 7:53 pm

my first map, has destructible buildings, let me know what to do before I complete it(it's your christnmas list)
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cs_firstmap0002.jpg
cs_firstmap screen
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cs_firstmap0000.jpg
cs_firstmap screen
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cs_firstmap.zip
back by proper demand!!! :P:b:p:b
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firstmap0010.jpg
destruction in progress
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firstmap0000.jpg
destruction in progress
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firstmap.zip
hammer (HL2)
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Last edited by illcom on Mon Nov 30, 2009 11:43 pm, edited 2 times in total.
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Re: first map

Postby Pwnd_Ja on Mon Nov 30, 2009 8:18 pm

-Crits-
Very bland
Not much texture variation
The walls are incredibly thick for just being plaster
Steps are very blocky for the theme of the map
Very open spaces
Structural awkwardness for destructible buildings
And, is that a hollowed cube with the sides textured with concrete, ground with grass, and 'ceiling' a skybox?

All in all, you need a lot more practice before releasing any of your maps. Try mapping your house or a friends house, and you can even look up some more designs online for more practice. It is hard to start small like this seeing as how others seem to put out amazing things with seemingly little effort, but practice is the only way to get good.
Interlopers Chat wrote:-MELVIn: think I found the error
-MELVIn: my monitor was set as the default communication device
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Re: first map

Postby illcom on Mon Nov 30, 2009 8:47 pm

structural awkwardness, I can thin the walls, add windows, and reshape/size the buildings but it's hard to make them stay in one peice, a two story is impossible, I seriously spent about 20 hours trying to get a building that worked that way, I can do displacements but that is actually a concrete wall in a box, not a singular cube; you got the .vmf buddy

It kinda reminds me of space invaders...hope you downloaders have as much fun playing it as I did
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Re: first map

Postby Jerry60k on Mon Nov 30, 2009 9:36 pm

Looks like it could be a good aim map for CS or a scout map.Reminds me of a practice range for tac ops training.
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Re: first map

Postby illcom on Mon Nov 30, 2009 9:41 pm

I could slap in some buy zones, hostages you have to worry about building collapsing on top of your hosties, could make it interesting, I'll think of some spawn zones for "cs_destruction"(name in progress)
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Re: first map

Postby Phott on Mon Nov 30, 2009 9:48 pm

I can see something interesting done with planting bombs inside a phys_box house but really.. Don't release this.
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Re: first map

Postby Pwnd_Ja on Mon Nov 30, 2009 10:01 pm

Yeah, I didn't mean for my first post to be insulting, they were truly meant to be for constructive purposes.
But yeah, as far as practice goes, you should keep this up
Releasing is a bad idea though, at least until it becomes a little more refined....
Interlopers Chat wrote:-MELVIn: think I found the error
-MELVIn: my monitor was set as the default communication device
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Re: first map

Postby illcom on Mon Nov 30, 2009 11:56 pm

that counter strike version is actually kinda fun but the load sucks(.vmf only thing small enuff to upload, gives me good clue as to future limitations ) :roll:
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