I've got some experience behind my back and I'm pretty much self taught, but tend to be lazy very often :/
Originally I wanted to start a space map for L4D campaign something like an abandoned space ship filled with zombies after the virus spread over, things that were supposed to come: lots of ambushes, choke points, limited visibility of light and some shadow play, but eventually it evolved into something different, and all different things came to my head after I made my first custom texture and watched 'Blade Runner Final Cut' - I'm not gonna say how many times I've seen this film
Whole warehouse is custom, with textures made from a scratch and models, the vignette in the corners was made for env_screenoverlay and is actual in-game.









- Advice, tips, criticism is really nice to see, also I'll take next steps to add some more models, more variations of textures and overlays, probably particle effects.
- I want the lights to play a big role in this, it's gonna be very important to keep everything in a certain mood.
Some screens from other projects, never got finished though.
Originally supposed to be a HL2DM map, never finished.

Other project, I wanted to create a forest and probably some underground labs etc.


Sewers beneath the forest. Sewers were supposed to be a labyrinth of corridors filled with water and vents in which you would be able to sneak into the laboratory.






















