(WIP) *de_judico*

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(WIP) *de_judico*

Postby .treeturtle-- on Wed Dec 16, 2009 8:08 am

I've got a problem,
Over the last 2 years or so I've been doing some level design in Source SDK on and off. I tend to get super inspired and work for an entire day on a map only to never again touch it or source sdk for weeks or months. This leaves me with nothing but a crap ton of half-done maps laying all over my harddrive. Hopefully this time it won't be the case, im making this topic with hopes that by posting updates, I'll be giving myself more of a reason to actually finish a map. All I've got now is a couple screens of a tiny part of the level. Hopefully more will come. :D

Feedback would be much appreciated, especially all the unrelenting perfectionist opinions out there
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Re: (WIP) *de_judico*

Postby Twister on Thu Dec 17, 2009 1:01 am

Not that I really should be saying anything, seeing as I'm not much of a pro mapper, but I have a couple of things.
First off, the hole in the roof on the first pic doesn't look realistic. I used to make them like that myself, but lately I've been using displacements to make the holes, and they instantly look much more realistic.
On the second pic it seems like the textures on that support section don't tile too good.

Other than that, there's not much to say.
I definitely feel your pain though. I have a nasty habit of spending a day or two on a map just to start a new one.

What's the theme of you map?
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Re: (WIP) *de_judico*

Postby .treeturtle-- on Thu Dec 17, 2009 1:58 am

Thanks for the feedback, I made the hole look more natural and added some rebar protruding from it. I aligned the support textures and added a nice lightray thing coming from the hole. It haas yet to be "themes" right now it's just an abandoned industial facilityish place
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Re: (WIP) *de_judico*

Postby Twister on Thu Dec 17, 2009 7:48 pm

ok cool!
Looking forward to seeing more
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