The Official Interlopers "Map Pimpage Thread"

Reveal what you have made so far and get feedback on development.

Postby RSX WHEEEEEE on Sat Jun 25, 2005 1:03 am

did i see a rim or hubcap, or is it just a funkiy looking mirror
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Postby Spas12 on Sat Jun 25, 2005 1:16 am

agh, everyhting is scaled, forgot about that tool.
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Postby wiggle987 on Sun Jun 26, 2005 4:41 pm

A new map i'm working on for a single player campaign

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Image

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Postby snufflez on Sun Jun 26, 2005 6:11 pm

wiggle987 wrote:Image


holy crap it looks like the combine in the window is holding a flashlight shining upwards at his face :lol:
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Postby Dead-Inside on Sun Jun 26, 2005 6:50 pm

Ya, that combine is just freaky. Exceptional shot.
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Postby wiggle987 on Sun Jun 26, 2005 7:01 pm

Yeah, I thought it looked cool whilst he was shooting at me.
I'm getting hold of Wilko's Canadian accent to play a wounded civilian.
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Postby SlappyBag on Sun Jun 26, 2005 7:42 pm

Nice, thats pritty pro. Id love be that good :P
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Postby wiggle987 on Sun Jun 26, 2005 7:48 pm

I gots me a voice, http://www.hl2holdout.com/getoutofheregordon.mp3
Props go to Wilko for lending me a Canadian accent. I'll be playing and tweaking this in faceposer overnight. :-D
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Postby BaRRaKID on Sun Jun 26, 2005 7:58 pm

with a theme like that, you should make the architecture much better.. its rather simple now, and i'm sure you can spice it up more
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Postby snufflez on Sun Jun 26, 2005 8:02 pm

wiggle987 wrote:I gots me a voice, http://www.hl2holdout.com/getoutofheregordon.mp3
Props go to Wilko for lending me a Canadian accent. I'll be playing and tweaking this in faceposer overnight. :-D
funny how he SOUNDS like hes wounded, yet when hes talking hes perfectly fine. :lol:
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Postby wiggle987 on Sun Jun 26, 2005 8:12 pm

BaRRaKID wrote:with a theme like that, you should make the architecture much better.. its rather simple now, and i'm sure you can spice it up more

Care to elaborate?
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Postby BaRRaKID on Sun Jun 26, 2005 8:15 pm

i think you undestand wath i mean. Its all really simple in terms of geometry. You could add more details, specially on the area of the first screen. Some ropes, some trash, and a bit more on the brush work. and if this is a sp then you really have no excuse :P
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Postby Rovient on Sun Jun 26, 2005 9:05 pm

It's far too yellow for that skymap, so that needs a little alteration. Also, lower the stairs props a few units to take the 'base' of each rail below the steps.

Apart from that, very clean mapping and looks pretty solid. :)
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Postby wiggle987 on Sun Jun 26, 2005 9:07 pm

Yeah I was meaning to desaturate things a tad, I'll do it now.
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Postby wiggle987 on Mon Jun 27, 2005 6:20 pm

Image
Much nicer :D

And I just like this screenshot because it's a nice action shot. :P
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