This is a little project i've been working on for the past... month? I'm not sure when i truly started work on this because bits and parts of this map have been erratically added over a year or so, i've only started true dedicated work not too long ago.
The design i'm going for on this map is a sort of "Black and White" look (not the game), I was going for stark contrasts between the "human" zone and the "zombie" zone.
The human zone (white curvy building) is a light metaphor for an oasis in a desert. The surrounding areas looking dark, decaying yet the building (for lack of a better word) is a little sparking hint of life in an otherwise lifeless world. I wanted it to have a peaceful, almost unspoiled look to it, like it was immune to all the destruction and chaos around it; which is one reason the (survivors) flocked to it.
The zombie zone (textured "Terminal Hotel") is made to have a stark contrast with the human zone, an obvious metaphor for the ruin and decay that would come around in a world ending situation. The building might of had a grand look to it once before, but now it's scummed to the ravages of time and moral decay, the once grand facade covered with wear and graffiti and it's windows boarded up to let no light or life into it's dark soul.
I'd like to note that the map is indeed WIP, the white (Dev) textures you see are just there until i can find better textures for it.
Also note that i've been constantly working on it, so a few minor details may have been changed.
And now, for the pictures. A few of them (mainly the inside of the human building) are old pictures, but still mainly unchanged.
ZOMBIE 'AREA'




HUMAN 'AREA'






Other Map Details
- The stained-glass windows in the human building are detailed, each pane of glass breaks individually.
- This was originally a test map for arch making (hence the name in some of the pics, 'church_arch_test')
- The name "The Saints Will Never Come" is from a sound piece in Left 4 Dead 2
- I was shooting for a more "southern" style to the zombie building, like some building in the french quarter in New Orleans
- I'm not sure what the final product will be, it might turn into a regular CS:S map or some sort of zombie survival.
Any comments and/or criticism is welcome! I'd love some ideas on how to improve this, and if anyone has any textures for the human building i'd love to see them.








































