(cs)_TheSaintsWillNeverCome, possible zombie survival map

Reveal what you have made so far and get feedback on development.

Re: (cs)_TheSaintsWillNeverCome, possible zombie survival map

Postby Stubby on Thu Jan 07, 2010 5:21 am

Indoors are looking better, that plain white texture is quite awkward as well.
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Re: (cs)_TheSaintsWillNeverCome, possible zombie survival map

Postby Major Banter on Thu Jan 07, 2010 10:57 am

I think that the churchyard is beginning to get overly cluttered - can six to ten players move around comfortably?

Otherwise the mapping is again, very solid - I love the attention to detail in the damaged floor and roof, they're excellently crafted. Basically, just keep going!
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Re: (cs)_TheSaintsWillNeverCome, possible zombie survival map

Postby Esrange on Thu Jan 07, 2010 5:46 pm

Stubby wrote:Indoors are looking better, that plain white texture is quite awkward as well.


All the white is temporary until i can find a good texture for the church

And Actually the church space isn't that bad, most of the plants you can walk though and the planters are big enough to let 4+ people jump on them no problem, i think.
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Re: (cs)_TheSaintsWillNeverCome, possible zombie survival map

Postby cypher543 on Fri Jan 08, 2010 4:13 am

Esrange wrote:Image

This shot looks unbalanced. You've got a lot of empty space on the right, compared to a giant truck, scaffolding and a gazebo on the left. I would remove the scaffolding altogether, because it doesn't look like it has much of a logical purpose in the first place. Personally, I think the truck looks out of place too, although it may look better once a 3D skybox or something is added. Admittedly, I wasn't real wild about the addition of the stuff in front of the church, as it kind of ruined that clean, welcoming look.

Everything else is top-notch, though. The rundown building looks great and I definitely like that you removed a lot of the vehicles from the center to make it look more natural.
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Re: (cs)_TheSaintsWillNeverCome, possible zombie survival map

Postby Esrange on Sun Jan 10, 2010 7:35 pm

cypher543 wrote:*image*
This shot looks unbalanced. You've got a lot of empty space on the right, compared to a giant truck, scaffolding and a gazebo on the left. I would remove the scaffolding altogether, because it doesn't look like it has much of a logical purpose in the first place. Personally, I think the truck looks out of place too, although it may look better once a 3D skybox or something is added. Admittedly, I wasn't real wild about the addition of the stuff in front of the church, as it kind of ruined that clean, welcoming look.

Everything else is top-notch, though. The rundown building looks great and I definitely like that you removed a lot of the vehicles from the center to make it look more natural.


I do agree now that I look at it.
I'll remove the truck and scaffolding; actually my idea was to move the scaffolding over to the right side (removing the planter by the church on the grave yard side, so it can be a point of entry into the church though a window or something like that)
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