Koth_Basalt_rc2

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Koth_Basalt_rc2

Postby S.W.A.T.Y on Sat Jan 09, 2010 6:00 pm

Download
http://forums.tf2maps.net/showthread.php?t=11451


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Download
http://forums.tf2maps.net/showthread.ph ... ght=basalt

Change Log from RC1 to RC2

-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside area of the map.
-Fixed alignment on some textures.
-Removed the ramps around the control point so only demos/sollys can get up there now.
-Fixed a few other visual glitches as well.
Last edited by S.W.A.T.Y on Thu Jun 17, 2010 6:34 am, edited 5 times in total.
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Re: Koth_Basalt

Postby marnamai on Sat Jan 09, 2010 6:07 pm

I really like it :smt023 Could you make a sketch with the main routes in the layout?
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Re: Koth_Basalt

Postby Noodles on Sat Jan 09, 2010 6:15 pm

Looks nice but the centre building needs more.
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Re: Koth_Basalt

Postby Chopium on Sat Jan 09, 2010 6:27 pm

I must say I really like the name. I can see you've learned a lot from your last map. Looks super so far! :smt023
http://dl.dropbox.com/u/1707143/Forum/mapnotes-2.jpg
Something to connect the symmetry line up there would be cool. Maybe extend some of your buildings out a bit.
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Re: Koth_Basalt

Postby - Livewire - on Sat Jan 09, 2010 10:53 pm

Looks great, but the building in the middle needs ALOT more detail since the entire map is kinda focusing on that one point, that's where the most detail should be due to the players being around that area the most.
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Re: Koth_Basalt

Postby jgoodroad on Sun Jan 10, 2010 3:51 am

yeah add more cover around the middle, like wooded walls or sheet metal...kind of like the middle of fastlane.
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Re: Koth_Basalt

Postby S.W.A.T.Y on Mon Jan 11, 2010 11:16 pm

Mr. Chop wrote:I must say I really like the name. I can see you've learned a lot from your last map. Looks super so far! :smt023
http://dl.dropbox.com/u/1707143/Forum/mapnotes-2.jpg
Something to connect the symmetry line up there would be cool. Maybe extend some of your buildings out a bit.


Yeah, I thought of adding some sort of a pipe like Granary's last point where you pointed out in that screenshoot.
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Re: Koth_Basalt_b2

Postby S.W.A.T.Y on Wed Jan 27, 2010 2:03 am

Beta 2 is out. Updated first post with pics and info

Download
http://forums.tf2maps.net/showthread.php?t=11451


Change Log from B1 to b2

-Added two spawn exits.
-Fixed a ton of playerclipping issues.
-Added more detail.
-Improved FPS.
-Reworked the mid area.
-Reworked the 2nd and the 3rd route.
-Changed the theme of the map.
-Fixed a ton of visual problems.
-Added more cover around the mid.
-Added a connector between the left and right building.
-Added fog to the map
-Added more health/ammo.
-Ton of other changes as well but can't remember right now.
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Re: Koth_Basalt_b2

Postby jgoodroad on Sun Jan 31, 2010 5:02 pm

how many maps are you making at once? there is this, mainland, outback, possibly others.
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Re: Koth_Basalt_b2

Postby S.W.A.T.Y on Sun Jan 31, 2010 5:39 pm

jgoodroad wrote:how many maps are you making at once? there is this, mainland, outback, possibly others.


lol, I usually try to work on 4-5 maps at once because I have a lot of free time and I get bored quickly working on one map at once plus I map very fast so working on different maps at once is nothing to me. I map when I go to my Graphic Design class since the teacher doesnt care what we do in class so that gives me more time to work on my maps. :)
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Re: Koth_Basalt_b2

Postby YokaI on Sun Jan 31, 2010 9:35 pm

I have to say, your productivity astounds me. Some very promising maps and all of them very close to eachother.

Needless to say, I'm jealous. Good work on this map too btw, I hope to give it a play soon.
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Re: Koth_Basalt_rc1

Postby S.W.A.T.Y on Sat Feb 27, 2010 2:21 am

I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.
Updated first post with new pics/info.


Download
http://forums.tf2maps.net/showthread.ph ... post135484


Change Log from B2 to RC1

-Retextured mid building.
-Improved fps via occoluders.
-Lowered the middle building.
-Added more cover around the cap point.
-Added more lights around the cap point.
-Added a whole second floor above the cap point.
-Fixed a lot of player clipping problems.
-Made the spawns bigger.
-Added a ton more detail to the map.
-Added stairs when taking the right route.
-Fixed the ramp going up to the point being too steep.
-Added another health cabinet in the spawn.
-Fixed some problems with some props with no collision.
-Added a small ammo pack above the cap point.
-More detail to the spawns.
-Fixed a problem with the skybox.
-Made the hallway to the right when you spawn bigger.
-Fixed a problem with the cap point where it could be capped standing outside.
-Fixed a problem getting stuck to get to the point.
-Retextured the roofs on some of the buildings.
-Made the ramp to the point higher.
-Fixed a problem with the doors being open by the other team.
-Fixed a problem with the displacements in some places.
-Added small ammo packs under the bridge.
-Fixed some ugly shadows in some areas.
-Added ambient sound.
-Removed one of the exit spawn doors to simplify it.
-Shorten the distance of both of the exit spawn doors.
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Re: Koth_Basalt_rc1

Postby jgoodroad on Sat Feb 27, 2010 3:26 am

sniff...whats that I smell,

It smells like an official map!
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Re: Koth_Basalt_rc1

Postby Psy on Sat Feb 27, 2010 10:40 am

Isn't this just a KOTH version of Mainline? The 2 maps have very similar middle areas.
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Re: Koth_Basalt_rc1

Postby S.W.A.T.Y on Fri Mar 26, 2010 3:00 pm

Psy wrote:Isn't this just a KOTH version of Mainline? The 2 maps have very similar middle areas.


what?
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