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srredfire wrote:This is not scary at all. It's not even close to any negative feeling. You need to start over. None of these scenarios are effective at the least.
Most of everything you've done is either cliche and over used, or simply ineffective.
1. Having NPCs walk by and vanish is old. Everyone started doing it after FEAR.
2. If the NPC it self is not scary, aka a citizen, it's not going to be scary at all.
3. Your mapping is bland. There is no atmosphere.
4. Poor texture choice.
5. No ambiance.
6. Very poor lighting.
7. Cliche Stalker used in every other horror map.
8. WAY over used chair with blood under it.
9. There is no tension at all.
10. No build up.
11. Poor, poor attempts at creepiness.
12. Etc, etc.


trcc wrote:I think the feeling is quite there. And the last moment of the second video, which door closes? the one at the very end of the corridor? It seems it was very close by the sound (can't see well with the darkness and it ends right after)
One effect id really like is if we could hear the respiration accelerating
Or a door that slowly open with metalic friction and then close super fast when you get close to it


jgoodroad wrote:srredfire wrote:This is not scary at all. It's not even close to any negative feeling. You need to start over. None of these scenarios are effective at the least.
Most of everything you've done is either cliche and over used, or simply ineffective.
1. Having NPCs walk by and vanish is old. Everyone started doing it after FEAR.
2. If the NPC it self is not scary, aka a citizen, it's not going to be scary at all.
3. Your mapping is bland. There is no atmosphere.
4. Poor texture choice.
5. No ambiance.
6. Very poor lighting.
7. Cliche Stalker used in every other horror map.
8. WAY over used chair with blood under it.
9. There is no tension at all.
10. No build up.
11. Poor, poor attempts at creepiness.
12. Etc, etc.
how can I help the textures? the lighting? the atmosphere? you state what is wrong but no way to fix it. and I have tried to have a better opener but I keep getting dead ends.
...what stalker?



Well first off, come up with a practical setting and environment, not just random weird boxy rooms linked together. Get a small story going together, even if it's just the location, just some sort of ball rolling. Take a look at some architecture that inspires you and makes you feel as it would fit properly. Texture properly and realistically. Use color schemes, design patterns, things that don't clash, again, look at real life examples.
As for lighting, that's a skill obtained in itself, and just trial and error mostly. But blank dry white lighting does not help at all. Be stylistic. That doesn't mean lime green and purple, but be creative, make things look realistic, or realistically off. Finally, of course, look at real world examples.
Really it's just practice, focus more on design right now than scripting and making "scary" scenes, your artistic skills need WAY more work right now, before you can even think about adding in entities and scripted scenes.
Also the Stalker was in the corner with the blood on your video with the bathroom. He was at the :20 mark or so, and then vanishes. He's the one making all the ruckus during the first half of the video.





srredfire wrote:You asked how I could help and I did, you don't have to get super defensive. Compared to normal quality of work yours is below average. You need to work on your skills. It's not an insult, it's just a fact. You'll get better with time if you keep at it and do what I suggested.
Also yeah, that other youtube link IS worse.


jgoodroad wrote:srredfire wrote:You asked how I could help and I did, you don't have to get super defensive. Compared to normal quality of work yours is below average. You need to work on your skills. It's not an insult, it's just a fact. You'll get better with time if you keep at it and do what I suggested.
Also yeah, that other youtube link IS worse.
look, I wasn't trying to be defensive, but to be sure, what exactly have you suggested?

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