I've been mapping for just over a year now, on and off, but have only recently decided that the abominations I call my maps should be allowed into the world to tear out the souls of all who stand witness. I have come to this forum, because to be quite frank, most of you are straight-forward and unflinching in your criticisms of people’s work, which is exactly how it should be.
That said, please try not to maul me if you can help yourselves, I may cry.
Okay, this is NOT a 'hey guys, I just found hammer LOLOLOL' type thread. Everything you see in here took a sodding long time to make, so while none of this is perfect or even at all finished in my eyes, none of this is the product of a lazy man with no ambition. I'm here to learn from people who have been doing this for longer than me, so I will respectfully take on board everything you say. On to the proceedings...
http://www.youtube.com/watch?v=ObVPu5uNxyg&feature=related
An effort in learning how to create engaging gameplay using puzzles/dynamic environments, while presenting it in an immersive, visually interesting space. Or at least that was the intention, disagree if you desire.
Oh, ignore the puzzle at the start, its atrocious, sorry.
http://www.youtube.com/watch?v=1KC5dDLb0CI
This video is of an earlier version and goes through the alternate ways the player can deal with the first group of enemies.
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Thank you for visiting! I will upload by current project when its more mature/I figure out how to add images.










