by Text_Fish on Fri Jan 29, 2010 10:30 am
Personally I think you guys should throw the birds-eye view of Venice away and stop getting hung up on realism and technicalities. Hone in on the excellent gameplay possibilities offered by Venice (or a Venice-like city):
Changing tides.
Balcony jumping.
Roof sections.
Bridges (broken, breaking and intact).
Tall buildings.
Crumbling buildings.
Water.
Etc.
I'd say allow people to get in the water, but depending on the tide, only offer them a way out at regular intervals with ladders, steps and low ledges. Players aren't looking for perfectly authentic recreations of cities -- the official L4D(2) maps would be incredibly boring if that were the case. When you come to the detailing stage way down the line you can make it look enough like Venice for people to instantly identify it. Nobody's going to care that they can't jump in the canal and swim out to sea if you distract them with good enough gameplay.
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.