L4d2 Collab campaign idea

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Re: L4d2 Collab campaign idea

Postby jgoodroad on Sun Jan 31, 2010 12:38 am

I think 5 maps would fit this nicely, but it would depend on the number of mappers, 6 would work, (one map per mapper, and then get put together by the sixth) but someone can allways make two maps, or one and a half,
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Re: L4d2 Collab campaign idea

Postby Text_Fish on Sun Jan 31, 2010 1:27 am

If my experience of collaborations is anything to go by it wouldn't matter if you had more mappers than there are maps, as 25% of the team will get bored or drop off the face of the internet anyway.
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Re: L4d2 Collab campaign idea

Postby YokaI on Sun Jan 31, 2010 1:29 am

Text_Fish wrote:If my experience of collaborations is anything to go by it wouldn't matter if you had more mappers than there are maps, as 25% of the team will get bored or drop off the face of the internet anyway.


With that attitude they will.

It's worth a try, and if they "get bored" they can send the leader the vmfs. :lol:
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Re: L4d2 Collab campaign idea

Postby Text_Fish on Sun Jan 31, 2010 1:32 am

Sorry, not trying to be overly negative, more realistic. When starting a collab it's just something that ought to be taken in to account.
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