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The Hollow Night wrote:Cheers Arma,
Yeah I'm going for the classic venice style.
I might download Blender to see if I can get to grips with modelling, as at the moment, I'm just 'prefabbing' brushwork.

Supervillain wrote:
I've been trying to do the same recently for my L4D2 map: I picked up Blender for the sole purpose of modeling a nice orange inflatable boat with a small outboard motor. I typically end my modeling sessions raging at my screen.
On the bright side: when I go back to Hammer I find everything incredibly easy to comprehend and accomplish

Supervillain wrote:I've been trying to do the same recently for my L4D2 map: I picked up Blender for the sole purpose of modeling a nice orange inflatable boat with a small outboard motor. I typically end my modeling sessions raging at my screen.The Hollow Night wrote:Cheers Arma,
Yeah I'm going for the classic venice style.
I might download Blender to see if I can get to grips with modelling, as at the moment, I'm just 'prefabbing' brushwork.
On the bright side: when I go back to Hammer I find everything incredibly easy to comprehend and accomplish







no00dylan wrote:While I appreciate every ones work thus far, it's quite a cluster. People working on different maps, different layouts visual styles, lighting. I want to pull this all together and get a solid layout of each map. This is a good idea, and I don't want it to go to waste, and I do want to take part in its production. Let's get this organized.

no00dylan wrote:While I appreciate every ones work thus far, it's quite a cluster. People working on different maps, different layouts visual styles, lighting. I want to pull this all together and get a solid layout of each map. This is a good idea, and I don't want it to go to waste, and I do want to take part in its production. Let's get this organized.






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