L4d2 Collab campaign idea

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Re: L4d2 Collab campaign idea

Postby Armageddon on Tue Jan 26, 2010 5:55 pm

Nice brushwork Hollow much better than mine. I was trying to go for a newer look to Venice.
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Re: L4d2 Collab campaign idea

Postby Hollow on Tue Jan 26, 2010 11:04 pm

Cheers Arma :D,
Yeah I'm going for the classic venice style.
I might download Blender to see if I can get to grips with modelling, as at the moment, I'm just 'prefabbing' brushwork.
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Re: L4d2 Collab campaign idea

Postby m8nkey on Wed Jan 27, 2010 12:06 am

that gondola looks friggen awesome. looking good man.
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Re: L4d2 Collab campaign idea

Postby Supervillain on Wed Jan 27, 2010 12:09 am

The Hollow Night wrote:Cheers Arma :D,
Yeah I'm going for the classic venice style.
I might download Blender to see if I can get to grips with modelling, as at the moment, I'm just 'prefabbing' brushwork.



I've been trying to do the same recently for my L4D2 map: I picked up Blender for the sole purpose of modeling a nice orange inflatable boat with a small outboard motor. I typically end my modeling sessions raging at my screen.
On the bright side: when I go back to Hammer I find everything incredibly easy to comprehend and accomplish :D
So I showed her. Gave it right to her like I owed her. That's when I turned from Shrek the Ogre into Master Yoda.
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Re: L4d2 Collab campaign idea

Postby Hollow on Wed Jan 27, 2010 12:14 am

Supervillain wrote:

I've been trying to do the same recently for my L4D2 map: I picked up Blender for the sole purpose of modeling a nice orange inflatable boat with a small outboard motor. I typically end my modeling sessions raging at my screen.
On the bright side: when I go back to Hammer I find everything incredibly easy to comprehend and accomplish :D


Hahahah :lol: , well all I'm interested in making is static/architectural props really...I'm sure it would help me greatly in the future.
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Re: L4d2 Collab campaign idea

Postby Lone Starr on Wed Jan 27, 2010 1:22 am

This sounds like an awesome idea. I hope you guys actually manage to pull this off, cause this has great potential. Riding around in a gondola while zombies jump on it sounds really cool. 8)

Supervillain wrote:
The Hollow Night wrote:Cheers Arma :D,
Yeah I'm going for the classic venice style.
I might download Blender to see if I can get to grips with modelling, as at the moment, I'm just 'prefabbing' brushwork.
I've been trying to do the same recently for my L4D2 map: I picked up Blender for the sole purpose of modeling a nice orange inflatable boat with a small outboard motor. I typically end my modeling sessions raging at my screen.
On the bright side: when I go back to Hammer I find everything incredibly easy to comprehend and accomplish :D

Yeah, Blender is weird to get used to. Once you get used to it though, everything else seems weird. At least that's how it is for me. Modeling for source games can be a pain though... :P
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Re: L4d2 Collab campaign idea

Postby magoc on Wed Jan 27, 2010 9:40 pm

Hmz, when I try to run my map I get a command prompt which quickly disappears so I don't know what it's saying. After the prompt it doesn't run and I have no idea what causes it. Haven't had this with L4D1 or CSS. Anyone an idea what it can be?
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Re: L4d2 Collab campaign idea

Postby Hollow on Wed Jan 27, 2010 9:50 pm

Post the compile log?
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Re: L4d2 Collab campaign idea

Postby magoc on Wed Jan 27, 2010 10:00 pm

It doesn't even get to compiling. The prompt usually starts the compile, but now it doesn't but closes. I could read something about 'plaster' in the split-second the prompt appears. So I guess it has something to do with a texture.
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Re: L4d2 Collab campaign idea

Postby no00dylan on Thu Jan 28, 2010 1:59 am

While I appreciate every ones work thus far, it's quite a cluster. People working on different maps, different layouts visual styles, lighting. I want to pull this all together and get a solid layout of each map. This is a good idea, and I don't want it to go to waste, and I do want to take part in its production. Let's get this organized.
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Re: L4d2 Collab campaign idea

Postby Hollow on Thu Jan 28, 2010 2:02 am

no00dylan wrote:While I appreciate every ones work thus far, it's quite a cluster. People working on different maps, different layouts visual styles, lighting. I want to pull this all together and get a solid layout of each map. This is a good idea, and I don't want it to go to waste, and I do want to take part in its production. Let's get this organized.


I did say mine was just a tester till this gets organized, I tried asking you about this all in the lopers steam chat but you ignored me :(
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Re: L4d2 Collab campaign idea

Postby trcc on Thu Jan 28, 2010 3:27 am

no00dylan wrote:While I appreciate every ones work thus far, it's quite a cluster. People working on different maps, different layouts visual styles, lighting. I want to pull this all together and get a solid layout of each map. This is a good idea, and I don't want it to go to waste, and I do want to take part in its production. Let's get this organized.



I added you on steam but never got any answer back, should I assume you do not want my contribution?
:|
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Re: L4d2 Collab campaign idea

Postby no00dylan on Thu Jan 28, 2010 8:08 pm

@hollow- was that when i was playing a game? Must have not seen you as I was fighting the collectors.
@trcc- I remember your invite, i added you a while back
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Re: L4d2 Collab campaign idea

Postby jgoodroad on Fri Jan 29, 2010 12:29 am

well lets start with map one, what layout should we (mostly others) use?
===[]"

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Re: L4d2 Collab campaign idea

Postby trcc on Fri Jan 29, 2010 12:41 am

Well everyone seems to be playing ME2, i doubt this project will do any progress in the near future. Everything is so vague, not defined :?

@no00dylan I don't have you on my list SO you did ignore me !! :smt018 :P
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