So as a first post:
11-Day Challenge: L4D2-BrooklynBridge
I have done this once before back at the end of December of 2008. I gave myself a time-limit of 11 days and I completed a map in Unreal3Engine.
Now its beginning of 2010 and I want this year to be huge in level design and game environments.
Game: Left4Dead 2
Name: WIP-BrooklynBridge
Map type: Survival/Scavenge
Description: In order to stay alive, survivors must collect all the gas canisters to keep the generator working to heat the building.
Development: Jan.20, 2010 – Jan.31, 2010
Focus:
- Custom snow textures
Snow Effects
Scavenge/Survival Modes
Plan: Complete a beta/playable map in L4D2. I have 11-Days to design a playable level.
Work Plan: I will update everyday.
DAY 1:
Idea, Research, Reference, Floor plan and Gameplay Elements.
Sketches, drawings.
DAY 2:
Geometry
DAY 3:
Geometry
DAY 4:
Geometry
DAY 5:
Texturing
DAY 6:
Texturing
DAY 7:
Lighting
DAY 8:
Lighting
DAY 9:
Lighting, FX, Sound, Optimization
Day 10:
FX, Sound, FX, Optimization and Final Touches
DAY 11:
FX, Sound and Final Touches
FINAL DAY 12:
Private Beta
I hope by doing this I can inspire others to get better, become better myself and share my workflow.
Wish me luck
















































