11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Reveal what you have made so far and get feedback on development.

Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby spare8ball on Mon Feb 01, 2010 4:45 am

Really good work man.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Phott on Mon Feb 01, 2010 1:12 pm

Awesome, but the outdoor lighting looks like fullbright to me, very bland.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby source-maps on Mon Feb 01, 2010 1:24 pm

Phott wrote:Awesome, but the outdoor lighting looks like fullbright to me, very bland.


its not the best lighting I've ever seen, but it fits the environment well :)
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby [JFG]Propaganda on Mon Feb 01, 2010 8:25 pm

I would have to say for such a short window top notch work.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Corigami on Mon Feb 01, 2010 11:13 pm

-Some of the doors and windows inside are missing frames
-Zombies won't jump down from the building with the "private lot" poster on it
-Snow look unnatural. It doesn't flow up around things, it's just flat in most areas.
-I didn't like the car being able to trigger the panic event.
-I'd like to see darker ambient lighting
-Zombies spawn stuck behind the wall perpendicular to the river and store
-infected could use quite a few more spawns
-Not enough cover. It was very easy to pick most of the infected off at a distance and you could kill tanks before they got in range. On my second try I got 7:30, I think it's much too easy.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby AlexG on Mon Feb 01, 2010 11:22 pm

Thanks for great feedback.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Smurftyours on Mon Feb 01, 2010 11:24 pm

Although I don't own L4d2, I know when I see great art. Singlehandedly the best speed mapping I have ever seen.
jangalomph wrote:Wise words from a wise man. ^
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby AlexG on Mon Feb 01, 2010 11:31 pm

Thanks Smurftyours. It was fun 11 days with pretty much no sleep. I had a lot of fun making this.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Phott on Mon Feb 01, 2010 11:34 pm

Yeah dude, this is AMAZING, I could never pull this off.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby trcc on Tue Feb 02, 2010 2:24 am

Corigami wrote:-Some of the doors and windows inside are missing frames
-Zombies won't jump down from the building with the "private lot" poster on it
-Snow look unnatural. It doesn't flow up around things, it's just flat in most areas.
-I didn't like the car being able to trigger the panic event.
-I'd like to see darker ambient lighting
-Zombies spawn stuck behind the wall perpendicular to the river and store
-infected could use quite a few more spawns
-Not enough cover. It was very easy to pick most of the infected off at a distance and you could kill tanks before they got in range. On my second try I got 7:30, I think it's much too easy.


7:30 isn't very good tbh. Failing to go further than 7:30 means : 1. You are not really good at l4d or 2. the map is too hard. Which is contradicting your statement.
I didn't play much survival but At around 15:min you have 3 tanks simultaneously :D (if i remember correctly)
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby RA7 on Mon Feb 08, 2010 5:39 pm

Very good progress, cant wait :-)
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Zombie Dawgs on Sat Feb 13, 2010 11:04 pm

Nice work, I went from 1 to 4 and the final images looks really cool!
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby SotaPoika on Sun Feb 14, 2010 7:06 pm

When this map is ready! I want to play this! :D
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Zombie Dawgs on Sun Feb 21, 2010 2:44 pm

Can we play?
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