A map I've been on for quite a while off and on.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0016.jpg
Main warehouse area with rocket tower.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0017.jpg
Street outside warehouse, with 3d sky.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0018.jpg
Smaller room and hallway with stairs to second level.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0019.jpg
"Rocket Tower" with rooms below.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0020.jpg
Hole from second level to ground level where lab is hidden.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0021.jpg
Same street as before.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0022.jpg
Warehouse again.
http://i37.photobucket.com/albums/e54/tomglass/dm_cadmium0023.jpg
Two exploding traps to get people out of the open areas. Traps are blown after a short delay from a button on second level. There is also a delay to blow the trap again.
The main idea of the map is a battle between small areas and large areas... Large areas have traps and leave the player vulnerable, while the small areas leave the player with less areas to move around and get killed by other players.
I'd love me some feedback! Any kind of feedback.......... Thanks!













