
I've taken a break from Hell Ride to work on this small map designed specifically for Scavenge and Survival Modes in Left 4 Dead 2. It is also my entry into the L4DMap.com's L4D2 Winter/Arctic Mapping contest. I will be updating this thread on a daily basis. Currently, unique map features are as follows:
Blizzard Driven Gameplay
Similar to Hard Rain's torrential rain effects, Frostbite features a dynamic blizzard system that, depending on the anger of the director AI, will spawn blizzards with varying levels of power. At its most powerful, the blizzard will deal survivors small amounts of damage for staying in it too long. This presents survivors with the choice of either sacrificing health in order to keep up their time in Scavenge, or wait out the blizzard in overtime at the risk dropping a can.
Unique Assets
Frostbite contains a multitude of custom snow and ice textures, as well as a new snow particle system that I am trying to get to work with func_precipitation. Along with a few models from varying Source games, Frostbite definitely has a unique environment, which is only helped by its specially designed custom HDR skybox. Currently, I am working on giving the survivors and infected custom clothing to help match their environments.
Free Winter Content Pack
Upon release, I will give out all the custom content I have created so that users may create their own winter scenes in Left 4 Dead 2 with ease. I will also be writing tutorials on how I achieved certain effects within the map so that you may emulate them for whatever project you are doing. Hopefully this will help us see some more winter themed maps coming soon.





















Call it a conflict of professionalism, eh mate? Wicked, let's crack on.