jgoodroad wrote:you need to adjust the barriers so that the headcrabs can crawl under, but you cannot.
I tried that, and the headcrabs could only make it through if it was high enough for the player to get under, and the whole reason the barriers are there is to slow the player down a bit to get the headcrabs a chance. I don't think it's all that important that they can get through, since the player has to break down the boards to proceed anyway.
jgoodroad wrote:and you need a bit more cover around the first battle, otherwise people are inclined to backtrack around the ben to camp them as they charge around the corner.
That's a good point, but I think there's enough cover from the pillars/crates that the player can duck back and reload. But do you have any recommendations on how to add more cover to that room? I want the player to have a clear line of sight to the doors as they enter the room, and I don't think that'd be possible with more cover, at least without redesigning the room to be a little broader, maybe?
jgoodroad wrote:and maybe some gunfire sounds, and a loud slam at the begining, as if the gate shut violently...SLAM!
There is a rolling door sound as you load the level, and a Rebel yells out. I wanted something like "Get going, we'll meet you on the other side!", but I couldn't find an audio clip like that that didn't sound out of place.