[L4D2] Bubbleq, No name yet -Scavenge

Reveal what you have made so far and get feedback on development.

[L4D2] Bubbleq, No name yet -Scavenge

Postby BubbleQ on Tue Mar 02, 2010 6:54 pm

Hello Interlopers. The last 2 weeks I have been playing some l4d2 and that has caused me to start building a scavenge mode level :) And it is time for me to create something serious.

So I have now come so far that I think I can release it as an alpha build. It now only contains brush work with the dev textures and only 5 props, but it is fully playable with the scavenge mode and bots. However, the bots does not operate very well :roll: They don´t seem to be able to grab gascans and does then only work for you as backup against zombies.

I have also added navigation for the infected but as this is the first time I ever work with the l4d engine I did´nt plan rooms for the infected to spawn in :/ So they come 20 zombies at once with about 2 minuites delay, it depends on how you play the map.

Ok, enough rubish. Just download the file below and extract it to steamapps\common\l4d2\l4d2\maps I guess^^
Then in the console ingame, just type:
map bubbleq_scavenge_alpha_2 scavenge
and then
sb_all_bot_team 1
and then if you want
jointeam survivor

There is an elevator in the map, I builded it only by using a func_door so it lags abit and will not behave like an real elevator, yet. You have to press on the red and right arrows to make it operate.

Download:
http://data.fuskbugg.se/skalman01/bubbleq_scavenge_map_alpha2.rar

Please tell me what you think of the gameplay and the map overall. Thank you :)
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Re: [L4D2] Bubbleq, No name yet -Scavenge

Postby BubbleQ on Tue Mar 02, 2010 7:01 pm

Pictures:
Image
Image
Image

Don´t know how well they explains the map and I maybe should have removed the noise effect, hmm. But to day I am a little short of time so if you want to se the map better, just download it^^
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Re: [L4D2] Bubbleq, No name yet -Scavenge

Postby jgoodroad on Wed Mar 03, 2010 3:22 am

...change the func_door to a funck_tractrain parent?
===[]"

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Re: [L4D2] Bubbleq, No name yet -Scavenge

Postby Zombie Dawgs on Wed Mar 03, 2010 7:57 pm

Good concept, Continue. For some reason I'm reminded of Halo... Don't know why :/
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Re: [L4D2] Bubbleq, No name yet -Scavenge

Postby BubbleQ on Fri Mar 05, 2010 5:22 pm

Zombie Dawgs wrote:Good concept, Continue. For some reason I'm reminded of Halo... Don't know why :/

Thanks Zombie dawgs, but do you find that it was negative that the map remined you of halo? And if so, what was negative?

@jgoodraod I have not really thought through how I am going to build up hte elevator yet and my knowledge of entitys besides lights, doors and some other basic things is very bad :P But yeah I will defenatly look up that and try it out :)
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