by migedith on Thu Mar 04, 2010 4:39 pm
In this scene from dead space I doubt the designers used a variable like sv_gravity. The player still is able to walk upright because of his equipment (from the game point of view), but mostly because the game is set up a specific way.
Now I am simply guessing on this, but I would assume they used some coding in the engine or something to allow the player to jump from spot to spot, and then turn that spot into a walkable floor area.
As for 'real' zero gravity, the closest thing to this would be probably 'sv_gravity 0'. The only problem here, is that if you get up in the air with this setting, you will NOT be able to control your heading.
I think, perhaps the question should be expanded to 'Can This Be Done Through the Source Engine?'