ttt_urban_ruins

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ttt_urban_ruins

Postby Hydrophobe on Wed Mar 10, 2010 8:34 pm

It's a map for a the Garry's Mod gamemode Trouble in Terrorist Town. Originally I was just working on the map as one of my many whim motivated maps that never really amount to anything, but I decided to see if it would work with the gamemode. The concept was inspired a bit by the History Channel show "Life After People" when it showed what would happen to coastal cities if oceans rose. This is my attempt at making a little recreation of that scenario.

The water level is 155 Hammer inches above ground level.

There are many things sort of hard to see under the water, but here is a general overview. The playable area is a 3 block by 3 block area with the warehouse type building in the bottom middle of this screenshot being the center.

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Underwater screenshots of the supermarket.

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At the top of the big apartment building (white building at top right of overview screenshot).

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An improvised dock (There are a few floatable boats that are steerable with the gamemode's "Magneto-stick" or the equivalent of the HL2 single-player carry with a push function).

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Any comments, suggestions, criticism? Let me have it.
-Spongebob what are these visleaves doing here? You said you were gonna optimize 'em!
-But I am optimizing leaves.
-But they're still all over the map.
-Sandy I can't optimize any faster these are BIG visleaves... and they keep breaking into more leaves!
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Re: ttt_urban_ruins

Postby jgoodroad on Wed Mar 10, 2010 9:24 pm

needs a good 3d skybox
===[]"

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Re: ttt_urban_ruins

Postby Hydrophobe on Wed Mar 10, 2010 9:41 pm

Eh, that doesn't help me much. I meant more constructive as far as criticism as in pointing out something wrong and giving a suggestion as to why it is that way and how I can fix it.
-Spongebob what are these visleaves doing here? You said you were gonna optimize 'em!
-But I am optimizing leaves.
-But they're still all over the map.
-Sandy I can't optimize any faster these are BIG visleaves... and they keep breaking into more leaves!
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Re: ttt_urban_ruins

Postby Major Banter on Wed Mar 10, 2010 9:44 pm

Roof vents, planks building-to-building, reducing indoor extreme fog and using more light?
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Re: ttt_urban_ruins

Postby jgoodroad on Wed Mar 10, 2010 9:46 pm

ok, you need to break up the rooftops, add more props and such, especially on the apartment building, since you really only have the hole.

may I suggest fencing? it's a good way to add more character to roof's
===[]"

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Re: ttt_urban_ruins

Postby Hydrophobe on Wed Mar 10, 2010 9:52 pm

Major Banter wrote:Roof vents, planks building-to-building, reducing indoor extreme fog and using more light?


Okay, though just FYI some roof props are not rendered because I set the static prop fade distance to cut back on lag with all the open space. Also, is there a way to reduce the water fog, besides a different water texture? And by more light am I correct you mean more outdoor lighting? Because as far as indoors there wouldn't be any power.

jgoodroad wrote:ok, you need to break up the rooftops, add more props and such, especially on the apartment building, since you really only have the hole.

may I suggest fencing? it's a good way to add more character to roof's


I just added a little more rooftop detail, but anyone have a good reference shot for some rooftop fencing?
-Spongebob what are these visleaves doing here? You said you were gonna optimize 'em!
-But I am optimizing leaves.
-But they're still all over the map.
-Sandy I can't optimize any faster these are BIG visleaves... and they keep breaking into more leaves!
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Re: ttt_urban_ruins

Postby jgoodroad on Wed Mar 10, 2010 10:00 pm

floodlights.
===[]"

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Re: ttt_urban_ruins

Postby jgoodroad on Wed Mar 10, 2010 10:13 pm

Hydrophobe wrote:
jgoodroad wrote:ok, you need to break up the rooftops, add more props and such, especially on the apartment building, since you really only have the hole.

may I suggest fencing? it's a good way to add more character to roof's


I just added a little more rooftop detail, but anyone have a good reference shot for some rooftop fencing?


simple.
http://www.untitledname.com/archives/up ... ooftop.jpg

and I suggest playing the map RigorMortis.
===[]"

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Re: ttt_urban_ruins

Postby Hydrophobe on Fri May 14, 2010 12:19 am

I have finished this map and you might see it about on some Trouble In Terrorist Town Garry's Mod servers. If you have never played the game mode I encourage you to give it a try, as long as you play with semi-competent people you won't be disappointed.

Though it is by far not my best map, I feel it serves its purpose well enough as what it is (a somewhat visually appealing and open TTT map).

Image

By the way I did spruce up the roofs to an extent.

Thanks for the feedback.
-Spongebob what are these visleaves doing here? You said you were gonna optimize 'em!
-But I am optimizing leaves.
-But they're still all over the map.
-Sandy I can't optimize any faster these are BIG visleaves... and they keep breaking into more leaves!
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