Yeah you're probably right about that. I'm trying to figure out what does what in this Caustics Generator program. Anyone who's interested, it can be downloaded
here.I set the background color to black and then fiddled with the sliders on the left side until I got a caustic texture that looked nice. I set the frame count to 60 (the more frames the smoother and longer the animation will be). After that I ticked the "save output" option, gave the output a name, and chose an empty folder for the destination and hit "render animation." After that you should have each individual frame saved as a BMP in whatever folder you chose. Open up VTF Edit and go to File - Import, and browse to the folder with all the frames and start CTRL + Clicking from the
last frame to the first frame. Until you have all frames selected. Hit ok/open and then choose your desired import options (just make sure the texture type is set to animated texture). After that hit ok and VTF Edit will start processing each frame in to an animated texture. Once it's complete you can preview the animation within VTF Edit. If it's satisfactory, hit File - Save and save it as whatever you want. You now have an animated caustics texture.

This is my VMT:
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "waterfall/caustics_overlay"
"$additive" 1
"$decal" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 30.00
}
}
}
Very simple. I used $additive to make it translucent, however it also makes it brighter than I'd like. If I'm correct, caustics are never brighter than the surrounding environment.
Anyway, Mess, do you think you could help me create a more suited caustics for fast-moving water?