Stuff with water

Reveal what you have made so far and get feedback on development.

Re: Stuff with water

Postby nub on Sat Mar 13, 2010 12:13 am

I don't think you'd need to go over 512x512 for an effect like this anyway. The texture I made is only 15mb with 60 frames at 512x512. I used DXT5 compression on it.
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Re: Stuff with water

Postby trcc on Sat Mar 13, 2010 2:40 am

Armageddon wrote:Here is a great water fall tutorial that looks alot like yours if anyone wants to see it.



How did he do the smooth camera movements at the end?
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Re: Stuff with water

Postby nub on Sat Mar 13, 2010 7:33 am

Point_viewcontrol parented to a func_tracktrain that's set on a path using path_tracks. More than likely, at least.
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Re: Stuff with water

Postby Tyrantar on Sat Mar 13, 2010 12:59 pm

trcc wrote:How did he do the smooth camera movements at the end?


Probably what nub said, or the method in one of his other, equally awesome tutorials:
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Re: Stuff with water

Postby Habboi on Mon Mar 15, 2010 9:42 am

Habboi this is not your model, I don't have that anymore. I made my own in 3DS Max


:D

Anyway looks nice. I can imagine having to place them manually so they line up is a pain. Can't you use a projected texture of sorts? You know like in that SDK picture with the stained glass which looks like the example picture from the Unreal? engine.
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Re: Stuff with water

Postby nub on Mon Mar 15, 2010 7:36 pm

Yeah I probably could, but it's not exactly easy to use and can't there only be one rendered at a time? I don't think I could cover all the surfaces I want with just one.

It wasn't a total pain. I ended up not even using info_overlays and just made 1 unit thick func_illusionaries that are put inside the walls. The texture has an $overlay command so there's no texture flickering and I don't have to let the caustics sit 1 unit above the walls and shit. Problem solved, no bugs.

Having them be seamless is another story; I simply could not make each and every corner seamless, even with the alt-rightclick method. But I managed to make the seams in the least noticeable places. To be honest the caustics are brighter than I want, so I'll more than likely be making a totally new effect with the generator program.

Also I'm going to be making an animated normal map from 60 frames and see how it looks as a water texture. Could be interesting.
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Re: Stuff with water

Postby nub on Wed Mar 17, 2010 5:31 am

Bump:

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Give me any feedback you can, like the color of the doors (currently blue, but I can change them to a yellow or gray color), what additions/changes to the new ceiling stuff you'd like to see, how you like the new water texture, and if you think the new waterfalls are a good addition.

If you look at the first screen shot, the fog sort of covers up the waterfall at the end of the tunnel. Is there a way of preventing this without totally disabling the fog itself? I don't think using $nofog on the waterfall texture would do much good (waterfall would probably just bleed through and look terrible).

Also the envmapping is a little messed up on the walls for some reason. I ONLY want it to look reflective on the green parts. The brown brick parts I don't want to have any reflections at all. I made some simple spec maps that are totally black for the bricks and a light gray for the green parts, but still the bricks are shiny. $envmaptint is set to [1 1 1] to minimize the amount of reflectivity, and the contrast is 1. I'm just...at a loss. If I could get this working then the walls would look way better. Give me some suggestions/solutions if you can, please.


And a small request since I'm freaking terrible with the particle editor. If anyone is rather savvy with it, do you think you could possibly make me a nice fan fog particle effect? A smooth, rotating sort of fog that bellows out slowly and pretty. I want to have an effect like that for each fan duct on the walls, just to add some awesome atmosphere. None of the traditional methods like env_steam or smokestack are good (practically obsolete because of the new particle system). It's ok if no one wants to do this. I'll probably just spend another hour screwing around with the editor to see if I can actually create a decent effect, but 80% of the key values I can't even comprehend, and I don't know what I do and don't need to mess with. D:
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Re: Stuff with water

Postby Chopium on Wed Mar 17, 2010 5:38 am

Love. Ceiling could use a bit more work imo. I would like to see some flooding light from it. I love the doors and the lighting. Maybe the ground could use some variation.
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Re: Stuff with water

Postby Hollow on Wed Mar 17, 2010 5:47 am

Looks totally sexy right now. Awesome stuff, and thank you for the caustics program, it will add a much needed visual effect to an area i have in my level.
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Re: Stuff with water

Postby nub on Wed Mar 17, 2010 6:15 am

I've been exploring other lighting solutions to get the flood light effect you're probably thinking of, but I'm having trouble with that. You have any suggestions? Don't be afraid to give me ideas that you want to see incorporated. I'm making this out of boredom.

EDIT:



Watch in 1080p for best quality.
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Re: Stuff with water

Postby cypher543 on Thu Mar 18, 2010 3:42 pm

The water seems to be flowing a little too fast. But other than that, it looks great!
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Re: Stuff with water

Postby Ich 666 on Thu Mar 18, 2010 4:03 pm

Looks insanely good!!! (although caustics are a bit too much)
Would really appreciate a complete level just filled with flowing water stuff.
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Re: Stuff with water

Postby riffraffselbow on Fri Mar 19, 2010 12:27 am

Caustic is too bright. Tone it down to like 50% of current. This will also have the side effect of making the edges of the caustic less noticeable.
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Re: Stuff with water

Postby Terr on Fri Mar 19, 2010 7:06 am

The caustics along the ceiling look out-of-place, because there's no fading or blurring, it's just a sharp line. Here's a suggestion to fix it without lots of work.
Image

Basically, where you currently have the caustics end, have a vertical drop-off so that at the place where we'd expect them to resume, the surface is so far away that we wouldn't expect the caustics to be clear anyway.
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Re: Stuff with water

Postby nub on Fri Mar 19, 2010 9:37 am

Caustics aren't nearly finished. They're place holders until I get a proper texture made.
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