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nub wrote:PS: The "godrays" are just textures on flat planes. I used the block primitive and applied the texture to one side then put nodraw on the rest. It's a very simple gradient texture that works well with $additive to create a ray effect. You just gotta tie the brush to func_illusionary and make the color close to the light source.


KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FZTEXTURES/FZ_ANIMATED_LIGHT.vmt
LightmappedGeneric,
KeyValues Error: LoadFromBuffer: missing { in file materials/FZTEXTURES/FZ_ANIMATED_LIGHT.vmt
(*LightmappedGeneric*), "LightmappedGeneric"
{
"$basetexture" "FZTextures/FZ_Animated_Light"
"$additive" 1
"$overlay" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 30.00
}
}
nub wrote:Total retexture to look more like Mirrors Edge. Still needs some work to bring out the colors a bit more, but it's slowly getting there. I just need to make some better fans for the vents that are more like Mirrors Edge (the 3-bladed fans).


The Hollow Night wrote:Nub, i've followed every step you've taken into getting caustics into the game. But it does not work for me, neither as an overlay or a func_illusionary brush. I get this error repeated whilst compiling, if you can point out whats going wrong, I would be pretty grateful
- Code: Select all
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FZTEXTURES/FZ_ANIMATED_LIGHT.vmt
LightmappedGeneric,
KeyValues Error: LoadFromBuffer: missing { in file materials/FZTEXTURES/FZ_ANIMATED_LIGHT.vmt
(*LightmappedGeneric*),
And here's the actual vmt:
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "FZTextures/FZ_Animated_Light"
"$additive" 1
"$overlay" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 30.00
}
}

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