B4 Dev Update: Round 2Once again Round 2 has gone through some major layout changes. Maneuverability and flanking routes have been sacrificed for very simple, direct paths. All routes that can be taken by a player will now always go to a CP. This means it will be far harder for blue to take a point and far easier to defend every point. After playing this round with bots, the layout seems to work far better due to its simplicity.
Cap Times: Fuel and LQ cap times increased to 40 seconds for one person.
Blue Spawn: Blue spawn has been moved back behind the travel tunnels.

Blue spawn is the Blue/White walled room. Blue can no longer reach the middle of the map out of spawn.
Living Quarters:
Blue enters LQ from spawn by these two doors only. The curved hallway has been removed.

Blue has three routes to the CP, the hallway, the men's restroom or the recreation room. All these routes end next to the CP as before.
The upper floor of LQ remains unchanged.

Before, this area was the intersection that contained tons of signs. It has been reduced to this very simple state. Straight on goes to fuel, going up the stairs to Engineering/LQ.
Red's paths to LQ is the same as before.
Fuel:
Blue has two gates into Fuel on the lowest floor.

Blue only has to go up the ramps. Now if any blue claims they are still lost in Fuel, they need to be slapped.
The corridor that went under the large fan has been removed completely.
Red Defense is now very simple, hold the top. Blue will come from one direction, unless Blue comes from LQ/Engineering.

Red enters Fuel in almost the same way. The mid level entrance remains unchanged. But the other Red way into Fuel has been moved to the Top level.
The metal hut seen in the center of the screenshot has been expanded a bit. It now houses the entrance to LQ. This LQ entrance used to be on the mid level, but for simplicity it was moved to the top level.

This is the back of Fuel. All old paths have been removed. This forces Red to always go up to the top, similar to what happens to Blue.
Engineering: This area had a major rework. It was way too small for the design of the place. Engineering has been expanded to form a large T.

One can see this adds a lot more floor space to move around. This also worked well with the connections to LQ/Fuel. Now the flow is VERY simple. Blue enters the area from the bottom of the screen shot, red respawn is at the top of the screen shot.

The top level of Engineering has been connected to Fuel. This makes navigation to the other points far easier.
In the background one can see the new connection between LQ, Fuel.

Mid level of Engineering. Much more room to work with and Red can clearly see where to go and where Blue will come from.

Bottom is larger now. The area next to the large fan can be used as a good sentry spot for defense. The CP was rotated to open up the point to this sentry spot.

The stair situation has changed. A new staircase was added between mid/bottom level. The staircase to the top level has been made one single staircase that favors Red.
As mentioned before this layout seems to work far better then previous. It is far easier to understand and navigate and will hopefully prove much more fun.
This is the last Dev Update before release of Beta 4! The changes to Round 3 are minimal.