by Major Banter on Wed Mar 31, 2010 6:08 pm
Bizarre lighting more like. Cyan? Seriously? And a distinct lack of consistent sources; even if they're off. Light props needs to be placed as in real life, not simply when you're adding indoor lighting.
Light coming in off snow is never that shade of green/blue either, it's a tinted grey/blue.
Otherwise, your mapping is solid if a little haphazard; weird ramp coming off the stairs, dull inside, weird concrete texture on the floor with the stairs. Dull buildings as well; picture one shows a cube of a building; bad mapping practice right there. Break it up into parts.
Overall, an excellent beta map, but it needs some seriously heavy detailing before you release. Assuming the gameplay is up to scratch.
Nice outside areas btw.
EDIT! Oh, and that staircase; tweak it 90 degrees and set it into the hillside. It'll look much better.