YokaI wrote:...The way I see it, every map should have it's own unique game play. And if everyone hates 2fort, why is it one of the most played CTF maps on TF2 (possibly under turbine?), it's like saying de_dust2 is an awful cs:s map, or inferno. (Actually, inferno is bad because of how demanding it is graphically on some users computers, however the layout is quite phenomenal and was a pretty popular 1.6 map because of it.)
Sure, every map should have its unique gameplay. But does that mean we should have a map which is just an open field so we can experience that unique gameplay? Or completely underwater so we can experience that gameplay as well? The pyro wouldn't be too happy about that one, which brings me to my point: Maps still need to be balanced. Yes, 2fort is a very popular map, but why is it the most played map?
I love 2fort. but that doesn't mean it doesn't have problems. Because of the introduction of the radar it's almost impossible for flag carriers to make it out of the base (thanks to 2 narrow corridors). Valve had to introduce a 20 second spawn wave timer just to balance out the issue of players not being able to escape once they acquired the flag.
Narrow corridors confine players to linear movements, which makes player movement incredibly easy to predict. It makes soldiers and demomen overpowered and encourages spam from the lesser skilled players thanks to the "focusing" affect. Different gameplay is usually refreshing, and everyone likes an original design. In this you are right. But a map isn't good just because it's different. There are still certain trends you need to conform to in order to balance classes and produce enjoyable gameplay. People enjoy 2fort for the easy kills and non-dynamic playing field, not because it is a well designed ctf map. It can take players anywhere up to 3 hours to capture the intel which is 6-9 times longer than the average TF2 round, and the round still isn't completed. 2 more captures by the same team are still required to end the round. This isn't even on an instant respawn server.








