TF2: ctf_glug

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TF2: ctf_glug

Postby Leminnes on Thu Apr 08, 2010 1:28 am

Hey there Interlopers. I'm a relatively new mapper, my first map (a previous and completely different version of the one I am about to show) was released in late January. Now here I am 3 months later showing my... forth map (I think.) Oh right, the promo image says it's by Laughing Man, I changed my name recently to Leminnes. I'll change the name in the Promo at some future time. Anyway, here it is:

CTF_Glug_A4a

Image

There have indeed already been 3 versions of this (which if you're curious, you can take a gander at on tf2maps.net) but this is really an entirely new map compared to the other 3. Basically nothing is in common at all. I basically got to the point that I think my original idea was just kind of bad anyway, so into the trash bin it went.

This version is a fairly large map, consisting of 2 main play areas, the outdoor area which includes two abandoned barns, an underwater cave for ninja-ing, and a large overpass that is primarily used to separate the red and blue sides (the large wall in the middle is likely temporary.) The second area is inside the bases, which has multiple paths to the intel but there's only two direct ways to get to it and one "indirect" way by explosive jumping into the intel room. Unfortunately (for you,) it's a bit more difficult to get back out.

There is still more I'd like to do with the map, including adding some more cover and shortening some of the sniper lines but ideas are beyond me at the moment.

And yes, I did detail some. However, I have no problem scrapping all of it AGAIN if I have to.

DOWNLOAD: Link

Screenshots:
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40000.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40001.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40002.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40003.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40004.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40005.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40006.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40007.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40008.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40009.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40010.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40011.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40012.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40013.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40014.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40015.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40016.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40017.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40018.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40019.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40020.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40021.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40022.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40023.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40024.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40025.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40026.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40027.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40028.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40029.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40030.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40031.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40032.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40033.jpg

Changelog:
cp_glug_a4a:

Fixed the doors to the intel.
Made the spawn doors team filtered.

cp_glug_a4: New map.
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Re: TF2: ctf_glug

Postby jgoodroad on Thu Apr 08, 2010 4:35 am

the overpass needs to have more mundane textures to help it blend in
maybe some moss growing on it...
===[]"

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Re: TF2: ctf_glug

Postby Leminnes on Thu Apr 08, 2010 5:27 am

jgoodroad wrote:the overpass needs to have more mundane textures to help it blend in
maybe some moss growing on it...


Mmmhm, perhaps. The original idea was for it to look shiny and new in contrast to the old and decrepit farm. But for cohesion's sake, it might be best to have it blend in visually.
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Re: TF2: ctf_glug

Postby .treeturtle-- on Thu Apr 08, 2010 5:38 am

I know its not done, but alot of the walls just look a bit bland, but thats nothing a few decals can't fix!
overall it looks pretty good so far from the screens, I'll give it a dl later
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Re: TF2: ctf_glug

Postby Leminnes on Fri Apr 09, 2010 4:43 am

Just tossin this out there. :P

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