CTF_Glug_A4a

There have indeed already been 3 versions of this (which if you're curious, you can take a gander at on tf2maps.net) but this is really an entirely new map compared to the other 3. Basically nothing is in common at all. I basically got to the point that I think my original idea was just kind of bad anyway, so into the trash bin it went.
This version is a fairly large map, consisting of 2 main play areas, the outdoor area which includes two abandoned barns, an underwater cave for ninja-ing, and a large overpass that is primarily used to separate the red and blue sides (the large wall in the middle is likely temporary.) The second area is inside the bases, which has multiple paths to the intel but there's only two direct ways to get to it and one "indirect" way by explosive jumping into the intel room. Unfortunately (for you,) it's a bit more difficult to get back out.
There is still more I'd like to do with the map, including adding some more cover and shortening some of the sniper lines but ideas are beyond me at the moment.
And yes, I did detail some. However, I have no problem scrapping all of it AGAIN if I have to.
DOWNLOAD: Link
Screenshots:
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40000.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40001.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40002.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40003.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40004.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40005.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40006.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40007.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40008.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40009.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40010.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40011.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40012.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40013.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40014.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40015.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40016.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40017.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40018.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40019.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40020.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40021.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40022.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40023.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40024.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40025.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40026.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40027.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40028.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40029.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40030.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40031.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40032.jpg
http://dl.dropbox.com/u/4222914/TF2Maps/Glug/A4/Screens/ctf_glug_a40033.jpg
Changelog:
cp_glug_a4a:
Fixed the doors to the intel.
Made the spawn doors team filtered.
cp_glug_a4: New map.






