dunno

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dunno

Postby snufflez on Fri May 20, 2005 2:13 am

im not sure where im going with this hahahaha.

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Postby nickmade on Fri May 20, 2005 2:25 am

Looks like part of a level from SOCOM. Looks cool, but you'll need a lot more of that for a whole map ;)

Try using the alpha brush a bit more on that hump on the right that sticks out. Looks like it needs to be a bit rockier.
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Postby CrapinaBottle on Fri May 20, 2005 3:25 am

try making the water reflective, it will way cooler
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Postby snufflez on Fri May 20, 2005 4:21 am

id have to use a differnt water tex, but maybe and yea im gunna chane that hump i just kinda accidently did that when i was doin it and was too lazy to change it back
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Postby BaRRaKID on Fri May 20, 2005 10:00 am

wow a map from snuff /me cums

altough i think i've already seen that before.. nice job m8, has usual ;)
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Postby Spartan on Fri May 20, 2005 10:02 am

wow a map from snuff /me cums

Okaaay Barra that was kinda gross.
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Postby wiggle987 on Fri May 20, 2005 10:15 am

http://www.interlopers.net/forum/viewtopic.php?t=3153

This is why we have a pimpage thread y'know
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Postby Cr4ig on Fri May 20, 2005 4:33 pm

Looks good. Was going to say exact same as wiggle till I saw his reply.
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Postby snufflez on Fri May 20, 2005 5:18 pm

god damn cat tails, any one know how to fix that, on the left, theyre in the shadows but theyre really bright, if not ill just move them to the other side so they're spose to look like that
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Postby snufflez on Fri May 20, 2005 5:41 pm

got rid of stupid bright cat tails (the "plants" on the left side of my previous screeny) darkened it, changed the sky, added a few shruberies found a slightly reflective water:

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Postby snufflez on Tue May 24, 2005 10:43 pm

working on some combine architecture :lol:

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EDIT:

built cubemaps, changed angle of spotlights, the glow on the wall inside is from the reflection of outside


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Postby undertone on Tue May 24, 2005 11:05 pm

looks pretty cool man. this would work really well for a DM CTF map, with the combine being in the combine base, and the humans being in a more... well natural base.
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Postby Murkrow on Wed May 25, 2005 11:03 am

wtf i was making sp map that looks like this... canyon and comb entrance :cry:

whatever, ill do it anyway.


oh, by the way. looks awesome :wink:
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Postby -|Dizmas|- on Wed May 25, 2005 4:51 pm

All the waters are reflective if you add cubemaps dude... add cubemaps near the water, run the map, type 'buildcubemaps' in the consol, then restart the map. tada, relfective water.
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Postby BaRRaKID on Wed May 25, 2005 5:23 pm

snufflez wrote:built cubemaps, changed angle of spotlights, the glow on the wall inside is from the reflection of outside


i think he know wath cubemaps are
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