by Major Banter on Mon Apr 12, 2010 1:55 pm
I have to be utterly, and totally honest here.
It was boring.
No sense of scale is the big problem. Look at stuff like Raindrop in thier recent video; a huge sense of depth is created by the enormous scale of that stairwell. Ivan's Secrets' bunker showcase had a similar theme; the player drops down very, very deeply into the bowels of the earth.
Yours was a series of rooms with doors. Epic soundscape, but beyond that, nothing to hold my attention. It was dull and therefore bad. Sorry chap.
HOWEVER, THERE IS A WAY OF IMPROVING.
I can tell you used absolutely no reference whatsoever. Do so. Rebuild it using real-life pictures and watch your mapping improve drastically.