RP_Sectra_Facility [WIP]

Reveal what you have made so far and get feedback on development.

Re: RP_Sectra_Facility [WIP]

Postby LordDz on Sun Sep 05, 2010 10:41 pm

Do you use carve a lot?
Could we get to see your hammer editor grid?
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: RP_Sectra_Facility [WIP]

Postby no00dylan on Mon Sep 06, 2010 3:17 am

Map is looking cool, your avatar makes me sad, though.
User avatar
no00dylan
Veteran
Veteran
 
Joined: Sat Apr 19, 2008 10:34 pm
Location: NC, USA

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Mon Sep 06, 2010 8:54 am

LordDz wrote:Do you use carve a lot?
Could we get to see your hammer editor grid?


No I never use carve, EVER lol. I just use the clip tool 24/7 which
is what causes 99% of the random crashes. The only real reason to worry
about clip is when screwing with sphere geometry in my opinion, which Is
why I try to avoid it. I hate vertex manipulation to.
I still have to get around to reinstalling the sdk.

Not really much good this does but here's some grid shot progress.

Image

no00dylan wrote:Map is looking cool, your avatar makes me sad, though.


What is sad about it ?
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Tue Jan 04, 2011 2:15 am

Officially the news is that this map is gonna be split into two maps. RP_Sectra_Surface < Above Ground >. Then Facility < Underground >. Surface will be for gmod, and facility will be for Deathmatch RP Servers. This is my half-assed revised plan that I still dont know if it's right. Feel free to make suggestions on what I should do because atm im lost as a puppy. :(

Image

Adding this to the main facility map will just kill me since I started it as a seperate project
that turned into something related lol. Making prefabs is a stupid idea in my opinion since
im afraid it will corrupt the other bsp. The editor is finicky, so I worry alot.

> Possible Choice: Eat a sandvich and forget I even started on this project.
Last edited by SilentlyWeeps on Sat Feb 26, 2011 9:38 pm, edited 1 time in total.
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Sat Feb 26, 2011 9:34 pm

Quick Update:

Still Heavy WIP, I might scratch the plain mountain idea and build structures into it,
keep in mind those displacements are not final.

Image

Image
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby eden on Wed Mar 02, 2011 11:43 am

It's awesome, good work, you are mapping king
eden
Just Joined
Just Joined
 
Joined: Wed Mar 02, 2011 11:40 am

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Tue May 10, 2011 1:31 am

Decided to step it up a notch, and the final plan is that this project will contain about 4 to 5 maps.
This one being the outside Transit SuperHub. So weather the project fails, or succeeds all of the content
will be released and pose some good use. (Hopefully)

Image

Made these benches with brushwork, they would make sexy models I think. Still deciding
weather they fit in or not.

Image
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Thu May 12, 2011 5:48 pm

Updated it a little more last night,

Image
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby MayheM on Thu May 12, 2011 6:59 pm

Wow man, that is some really nice freaking brushwork! Looks awesome!

Also... Nice XPS. 630 or 730? I cant tell what size it is. Got a 730 myself, but I am building a new rig soon. I have has some crashes with hammer lately as well. But I think that is just that fact I need to do a clean build.
Image
User avatar
MayheM
Veteran
Veteran
 
Joined: Tue Oct 16, 2007 7:46 pm
Location: Lancaster SC

Re: RP_Sectra_Facility [WIP]

Postby Superdeer on Thu May 12, 2011 8:18 pm

Have to agree with Mayhem, very pretty and nice brushwork. Keep up the good work! :)
zombie@computer wrote:
DarkDemonenator wrote:What is a surf map?
its a map of a certain area which shows you the best locations of good surfing waves, usually color coded for height and difficulty of the different area's
Superdeer
Regular
Regular
 
Joined: Sat Apr 08, 2006 9:20 am
Location: Somewhere in the middle of fricken no where.

Re: RP_Sectra_Facility [WIP]

Postby poisonic on Thu May 12, 2011 8:41 pm

Holy fuck :[]: what a great way of mapping :smt023
seriously awesome neat brush usage seeing this really makes me happy :smt045
keep up the good work :)
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Fri May 13, 2011 1:44 am

MayheM wrote:Wow man, that is some really nice freaking brushwork! Looks awesome!

Also... Nice XPS. 630 or 730? I cant tell what size it is. Got a 730 myself, but I am building a new rig soon. I have has some crashes with hammer lately as well. But I think that is just that fact I need to do a clean build.


It was a 630i but after about 7 months I completely took it apart and rebuilt it. Just the case is stock from dell,
it has a GTX 295 and 8GB of DDR3, and still it manages to shit out on me sometimes. The editor crashes have not
been to bad lately, I managed to figure out how to prevent some of them, one being a crash just after editing the light environment entity, or skybox properties. I took in everyone's advice about saving projects, after every edit I make, I save under a new build number (rp_example_vc120, vc121, vc122) etc etc. So far things have been great.

I think the key is simply to NEVER EVER EVER EVER, save over a project.

Which reminds me, I think you are the one that commented on saving issues in my other map thread,
thanks for the reply about it because if it wasn't for your comment I prolly would have just kept saving over
my projects in fear of trying something different. :)

poisonic wrote:Holy fuck :[]: what a great way of mapping :smt023
seriously awesome neat brush usage seeing this really makes me happy :smt045
keep up the good work :)

Superdeer wrote:Have to agree with Mayhem, very pretty and nice brushwork. Keep up the good work! :)


Thanks for all the feedback guys, really helps keep my hopes up for this project.
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby SilentlyWeeps on Wed May 25, 2011 1:46 am

Yes another update, things have been pretty smooth aside from the fact that I ran into my first
compile error for this map version. Some sort of brushwork issue, make_triangle failure and listed
grid coordinates, the shitty thing is that crucial information such as those coordinates is missing from my
text file, makes no sense. I can only see the whole log right after I compile in the editor.

Hopefully it doesn't become a serious issue.
Compile Time 2 Min 35 Sec. Normal Spec, Testing Cubemaps

Image
Image
User avatar
SilentlyWeeps
Regular
Regular
 
Joined: Wed Apr 14, 2010 2:34 am
Location: Albuquerque, NM

Re: RP_Sectra_Facility [WIP]

Postby darkpivot on Wed May 25, 2011 1:48 am

Wow, great brushwork.
User avatar
darkpivot
Pheropod
Pheropod
 
Joined: Sun Oct 03, 2010 12:49 am

Re: RP_Sectra_Facility [WIP]

Postby Dives on Wed May 25, 2011 2:08 am

The make_triangle error has to do with a minor error in one of the models and vbsp is just giving you a heads up. It doesn't cause any problems and you can completely ignore it. A number of Valve's models actually have this problem.
User avatar
Dives
May Contain Skills
May Contain Skills
 
Joined: Sat Feb 28, 2009 9:54 pm
Location: Moorpark, CA
PreviousNext

Return to Under Construction

Who is online

Users browsing this forum: No registered users