got a headache from all the changes Ive had to do the past day. On the bright side compile
times have been cut even further.
To give everyone a rough rundown on the insanity of my mind, here is what this city looks like in my
head.
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The topside area is based off the fifth element to some extent, but confined and small and meant to be mainly an illusion of freedom to the people that work their, like Resident Evils Hive.
>>> Some possible layouts I want to implement are glass elevators in the two round towers starting in the lobby area that would descend into a massive underground vault which would be the entrance area to Sectra. Similar to Bioshocks four elevators that are in the start of the game.
>>> Delta is currently a test facility for any type of life form, Alpha I'm still stumped on, {need ideas badly} and the third sector is a fully functional production line.
>>> Currently in the process of implementing a more basic bunk area { simplistic apartment rooms underground with cave like structures and braces, with a slightly risen ceiling containing metal framing built into rock. One of the funnest parts of this project. Custom radios in each room with the ability to damage the plumbing. The maintenance side of role play is definitely covered lol