Dependable Capacity

Reveal what you have made so far and get feedback on development.

Dependable Capacity

Postby ErikKiller on Sat May 08, 2010 7:18 pm

Been working on a small mod (now) called Dependable Capacity. (Still open for ideas about the name :roll: )
Edited the topic so all the updates I make I'll put here.

What I've done so far:
May 8:

(Caution: fullbright)

May 21:

(Pardon the lack of interior lights)

Basically I still need some tips on how to make it look better, sense making AND how exactly to build Combine looking Combine architecture.
If you have ideas, let me know ;)
Last edited by ErikKiller on Tue May 25, 2010 6:22 am, edited 3 times in total.
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Re: I need some tips/ideas

Postby UncleSam on Sat May 08, 2010 8:52 pm

Your Combine building sort of reminds me of this concept art, maybe you could incorporate some of it?:
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It's still pretty early, but looks like a good start.
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Re: I need some tips/ideas

Postby ErikKiller on Sun May 09, 2010 1:52 pm

Hmm yes, thanks man.
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Re: I need some tips/ideas

Postby destructo on Sun May 09, 2010 3:56 pm

nice spaces. looks more like combine office redecorating though - it needs to be brutal, parasitic & vertical :)

lebbeus woods is good inspiration for combine architectural intervention:

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Re: I need some tips/ideas

Postby ErikKiller on Sun May 09, 2010 6:48 pm

Whoa that's immensely awesome, dude!
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Re: I need some tips/ideas

Postby jgoodroad on Sun May 09, 2010 7:14 pm

you need to make surrounding areas, add props, and add light and skybox.

otherwise it looks good so far.
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Re: Small mod

Postby ErikKiller on Tue May 11, 2010 6:08 am

Changed the title of the topic. I hope I really can stick with this till the end.
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Re: Small mod

Postby SotaPoika on Tue May 11, 2010 10:34 am

ARGH! FULLBRIGHT INCOMING! DUCK!

Throw some lights in before showing.. anything. :)
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Re: Small mod

Postby ErikKiller on Wed May 12, 2010 4:28 am

SotaPoika wrote:Throw some lights in before showing.. anything. :)

I usually do but I sort of forgot :smt042

Oh and progress is great!
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Re: Small mod

Postby jgoodroad on Wed May 12, 2010 4:44 am

ErikKiller wrote:
SotaPoika wrote:Throw some lights in before showing.. anything. :)

I usually do but I sort of forgot :smt042

Oh and progress is great!



if it is so great, why not give us a few pics, hopefully not in fullbright
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Re: Small mod

Postby ErikKiller on Fri May 21, 2010 10:46 pm

jgoodroad wrote:
ErikKiller wrote:
SotaPoika wrote:Throw some lights in before showing.. anything. :)

I usually do but I sort of forgot :smt042

Oh and progress is great!



if it is so great, why not give us a few pics, hopefully not in fullbright

Ask and though shall receive.
Pardon the flashlight, like usually I forgot the INTERIOR lights. Spotlights are kinda effed to ATM...
Well anyway if you CAN see anything in there gimme some tips'n'shizn ;)
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Re: Small mod

Postby city14 on Sat May 22, 2010 12:31 am

So, there I two things I have to say.

1. That alleyway for aesthetics only, should be shielded, or given a purpose, like ammo or something.
2. I don't like the width of the road, it seems small, very small. For my machinima I make roads as realistic as possible, but even that seems a little small across. Your road was only big enough for a bike.
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Re: Small mod

Postby jgoodroad on Sat May 22, 2010 2:07 am

add some rocks to the ant-hole, and give that on building some stairs, I find it unwanted and unrealistic to have the floors be separated via a ladder.
I hope this will be for a ep2 sp map, but I see no linear devices, perhaps you should start in the sewer (or someplace nearby, fight your way to the hole, (turret+grenade puzzle) and then progress from there.

I hope this is not made for Gmod...
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Re: Small mod

Postby ErikKiller on Sat May 22, 2010 8:54 pm

There's actually a whole big rubblefield where you start, then survive through it, enter the sewer, traverse the complex maze system of sewer, out the hole, up the towers.
Yes, this is for Ep 2.
The ladder is there because it's actually a lift shaft.
City14, the road is basic HL2 width.
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Re: Small mod

Postby jgoodroad on Sat May 22, 2010 10:02 pm

I hope you don't make the sewer a maze, perhaps a few tangents that lead to supplies but a maze could be very frustrating (note: sry if you meant that the sewer was a "maze" and not really a maze.)

I like how you made it part antlion, that will keep it interesting.
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