dm_apollo

Reveal what you have made so far and get feedback on development.

dm_apollo

Postby Syko on Sun May 22, 2005 4:56 am

This is a map i'm developing. Your basic metallic base type area. Ya know.

Oh yes, it's also inside an astroid.

Pics:

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Comments are welcome!
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Postby DarkMortar on Sun May 22, 2005 5:15 am

got nice architecture, however i dont like that celiling texture. good job overall
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Postby Shifty31 on Sun May 22, 2005 5:37 am

Now this is a very nice looking map :)

9/10 so far but as DarkMortar said that celiling texture looks kinda out of place on this map.

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Postby Syko on Sun May 22, 2005 5:41 am

thanks for the support so far :D

it's funny, it took me almost an hour to pick that texture :lol:
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Postby Shifty31 on Sun May 22, 2005 5:50 am

I think its just a bit to dark. There dont seem to be many good celiling textures that will fit your map, so why dont you try to see if you can find a custom one :)

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Postby slayera on Sun May 22, 2005 6:08 am

If it's where you say it is it does not show, could be anyplace from the inside. How about a window or view outside, with a rotating star backgroud so players can tell where it is their playing.
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Postby Syko on Sun May 22, 2005 6:22 am

your wish is my command, slayera

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don't worry about those textures, I have something in mind that will eliminate the need for them :twisted:
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Postby Shifty31 on Sun May 22, 2005 6:30 am

Those windows look leet :D. Do those rocks outside move or do they just stay the same?.

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Postby Yoshi on Sun May 22, 2005 6:46 am

reminds me of unrealtournament :-D
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Postby slayera on Sun May 22, 2005 6:51 am

Yoshi wrote:reminds me of unrealtournament :-D


Yeah, I agree. Looks good. I would like to see a frame around the window glass though, looks like the glass runs through the (window) box. Looks like a square glass forced in, if you know what I am saying.

Also would be a nice to not use the safety looking glass, maybe come up with something that has a etched look that border the windows outline.
Last edited by slayera on Sun May 22, 2005 6:56 am, edited 2 times in total.
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Postby Syko on Sun May 22, 2005 6:53 am

nope, those rocks are part of the skybox texture :wink:

added to to-do list: put frames on the windows, change texture :smt023
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Postby Shifty31 on Sun May 22, 2005 7:06 am

THis map looks like its comeing along :)

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Postby Ozymandias on Sun May 22, 2005 7:11 am

Looks very nice, it's good to see a sci-fi that isn't filled with the combine textures. It looks like most of your areas are small coridoors and other tight spaces, which might not play too well in DM. Are you going to have larger, open areas as well?

I agree with the above about window frames. You really need a frame that has thickness, not just a different texture around the inside edge of the walls where they meet the glass. Alternatively, it might look good with just the same texture as the surrounding walls, so basically no frame at all, the glass attaches directly to the walls.

Anyhow, looking good! I can wait to see some more screen shots.
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Postby Syko on Sun May 22, 2005 7:17 am

you mean windows like this?

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and yes, I have a big room planned for the future :wink:
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Postby Shifty31 on Sun May 22, 2005 7:24 am

So is there a ETA on this :-D

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