Hl2 EP2 map "rebirth"

Reveal what you have made so far and get feedback on development.

Re: Hl2 EP2 map "rebirth"

Postby Smurftyours on Fri Jul 16, 2010 5:02 pm

Me 2.
jangalomph wrote:Wise words from a wise man. ^
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Re: Hl2 EP2 map "rebirth"

Postby jgoodroad on Fri Jul 16, 2010 5:57 pm

great! I'll send you guys a pm when the map is "ready" provided that I can get it to compile after the lighting mishap...
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Re: Hl2 EP2 map "rebirth"

Postby jgoodroad on Sat Jul 24, 2010 3:36 am

ok, the playtestd have shown me alot, so I scraped my building ideas for the plaza, and went for a more combine look, some kind of transplant work tied together by combine metal (I plan to add more metal planks and poles) here is a picture of the basic look I want for the left side building...

Image

I have also fixed up some gameplay-flow problems (playtesters had some trouble finding their way at 2 major points and often took an alternative path and in some cases missed whole sections of the map or got out of the play area, this has been fixed...forcefully)

the next major update will have the first section elongated (I will post pics), and have a few WIP screenshots of map 2... then I will be in Beta stage.
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Re: Hl2 EP2 map "rebirth"

Postby Phott on Sat Jul 24, 2010 4:16 am

Dude, that looks sooooo much better, awesome except for some textures that look a bit unaligned.
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Re: Hl2 EP2 map "rebirth"

Postby jgoodroad on Sat Jul 24, 2010 5:54 am

Phott wrote:Dude, that looks sooooo much better, awesome except for some textures that look a bit unaligned.


thanks, but where do you see unaligned textures?
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Re: Hl2 EP2 map "rebirth"

Postby Phott on Sat Jul 24, 2010 3:38 pm

Red lines are the textures I think look slightly weird and unaligned.

Green lines shows what looks good, and I think you should make the entire building in this style.
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Re: Hl2 EP2 map "rebirth"

Postby jgoodroad on Sat Jul 24, 2010 4:25 pm

do you think I should simply add windows to the red bits and change the texture? or should I add combine metal to tie the two buildings together?
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Re: Hl2 EP2 map "rebirth"

Postby Phott on Sat Jul 24, 2010 4:34 pm

Imagine having the area covered by green lines just continue to make up the entire building.
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Re: Hl2 EP2 map "rebirth"

Postby jgoodroad on Sat Jul 24, 2010 4:39 pm

well that might be a bit hard since it is really to be two separate buildings bashed together, and the two red bits are important overhangs, but I will see what I can do.
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