I usually keep quiet in this forum since I hardly have anything to show. But recently I got the urge to start mapping again so I shook the dusts off of the hammer and started mapping.
I've been working on a TF2 koth map for few weeks now and here's my progress so far. My goal is to make a good and fun map with some new models and textures.
I thougth I should have a go for a TF2 map since I haven't tried one yet and I got this concept out of my head right away.

My concept was to have a river or a stream surrounding a capture point with some cliffs and rocks for some cover. And so I hammered the first quick version.
VERSION 1:


On the first playtest I quickly realized the deep water was a bad idea and the capture point was way too open and small so they needed some adjustments.
VERSION 2:

This time around I sticked to the concept more strictly and got better results already but now the overall map was too large to be fun and the capture point was a mess.
VERSION 3:

In this version I solved the size problem and reworked the spawns resulting more streamlined flow. I also thought about removing the water but during the playtest It was obvious that the map lost it's fun factor along with it.
VERSION 4:

Now the map got more streamlined and I focused on getting the larger routes of the map more tempting to use so I made more cover to them and blocked rocket and sticky jumps over the large cliffs. It proved useful. Snipers now got their favorite spot inside the cliffs and spies got their favorite route to go backstab them.
VERSION 5:

I worked one of the cliffs to see how it would look a little less orangey.
I'm happy if you bothered to read my whole post













