Koth_DisneyWorld_B1

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Koth_DisneyWorld_B1

Postby S.W.A.T.Y on Mon Jun 14, 2010 5:52 pm

Hello fellow Interlopers :D. I have returned with another Tf2 map and this one took about 3 or 4 weeks to make.
I believe this is my 6th or 7th map for TF2 and for this one I decided to do something that wasn't done before, something unique that stands out from the rest
and thats why I went with Koth_DisneyWorld :D. I got the idea after fucking around on google images and a picture
of Disney World came up and I thought it would be pretty sick if I made that into a koth map for tf2.


Screenshots

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Download
http://dl.dropbox.com/u/7110880/koth_di ... b1.bsp.bz2
http://www.fpsbanana.com/maps/136734
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Re: Koth_DisneyWorld_B1

Postby Snacks on Mon Jun 14, 2010 7:33 pm

Filter your spawn doors.
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Re: Koth_DisneyWorld_B1

Postby Cysticcraze on Mon Jun 14, 2010 8:09 pm

In total respect (Not dissing you) I hope you weren't shooting to make the map look like Disney, just inspired by the theme park? Pretty dang good work, but living just minutes from Disney and actually working for a discounted tickets company I gotta say, I can see the theme, but it isn't Walt Disney. I am really impressed, to bad I don't play TF2.

As for constructive criticism, picture 5, you can see the floor texture tile far to much, really simple fix.

Image 1 and 2, that fricken tree... that fricken tree! It doesn't make sense, it blocks the view of the castle entrance unless your standing on it. Try picking a shorter tree model or put something entirely different there. If you were trying to achieve that... then don't listen to me, its your map and your game-play, I'm sure you have a good grasp of what your doing.

Are the textures in image four placeholders? They look kinda funky.

Gonna keep a watch on this, looks fun.
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Re: Koth_DisneyWorld_B1

Postby S.W.A.T.Y on Tue Jun 15, 2010 2:06 am

Cysticcraze wrote:In total respect (Not dissing you) I hope you weren't shooting to make the map look like Disney, just inspired by the theme park? Pretty dang good work, but living just minutes from Disney and actually working for a discounted tickets company I gotta say, I can see the theme, but it isn't Walt Disney. I am really impressed, to bad I don't play TF2.

As for constructive criticism, picture 5, you can see the floor texture tile far to much, really simple fix.

Image 1 and 2, that fricken tree... that fricken tree! It doesn't make sense, it blocks the view of the castle entrance unless your standing on it. Try picking a shorter tree model or put something entirely different there. If you were trying to achieve that... then don't listen to me, its your map and your game-play, I'm sure you have a good grasp of what your doing.

Are the textures in image four placeholders? They look kinda funky.

Gonna keep a watch on this, looks fun.


Thanks.
I agree with the tree, one of my friends is going to model the Walt Disney Statue and that will be where the tree is now.
http://freepages.family.rootsweb.ancest ... ltmick.jpg
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Re: Koth_DisneyWorld_B1

Postby Cysticcraze on Tue Jun 15, 2010 5:02 pm

You have me this close to reinstalling TF2... I hate the game, but I would like to run around your map for awhile :).

Its to bad people are neglegting this website, you would think that with Summer here and all that the site would pick back up again. Sorry I cant offer you more critique, I cant see anything else that might better the map, good job.
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Re: Koth_DisneyWorld_B1

Postby m8nkey on Wed Jun 16, 2010 2:21 am

nice work on the blue castle, looks awesome. you've done a pretty good job applying the TF2 style to something different.
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