[L4D2] Countryhouse survival

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[L4D2] Countryhouse survival

Postby Techuser on Sun Jul 04, 2010 9:52 pm

Decided to try my hand at L4D2 map making, before it I done a never released sp map for HL2: http://www.youtube.com/watch?v=6sHqwmFMLJY
just to get an overview of props, textures and stuff on L4D2 I've done my room (and stumbled on the nav thingy): http://img80.imageshack.us/img80/3620/l4d2seriema0000.jpg

I'm posting it to get imput during its construction

This one will be based on a real place featuring two houses and some paths of pasture and forest, I started yesterday and am building the interior of the starting house, and hell doing curved windows is hard as fuck, took some time to get them right

The house has a normal section and the left part is angled, I'm building it normally and am going to angle it 20° after its finished
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The dinning room, almost finished I think
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What happened to the func door sliding? I wanted to make these windows slideable
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Outside ambient testing, to see if it had enough variety on tree props etc
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Actual pictures of the place, I dont have any of the interior not being of people lol
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Is there something I should be aware when mapping before making the nav for forest pathways? I havent learnt how to make it yet and will let to learn it after I finish the map geometry, only thing I dont want is zombies getting stuck on the trees or spawning over the tree tops
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Re: [L4D2] Countryhouse survival

Postby Techuser on Mon Jul 05, 2010 3:48 am

How expensive would be to have 6 of these doors on my map?

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I wanted to make these horizontal little boards all breakable, it would look neat but I'm afraid of making the map heavy, also, would they still be a problem even if I forget the breakable and just turn them all into func_detail?
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Re: [L4D2] Countryhouse survival

Postby unnamed on Mon Jul 05, 2010 4:25 am

What happened to the func door sliding? I wanted to make these windows slideable

Just use func_door, it slides.

How expensive would be to have 6 of these doors on my map?


Very. You should probably turn them into props.

It's looking good so far, I'd like to see it compiled.
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Re: [L4D2] Countryhouse survival

Postby Elv02 on Mon Jul 05, 2010 4:28 am

I second unnamed... It would be better to have them be props. If they're brushes as long as their entities it won't matter in terms of rendering (If I recall). The difference between func_detail and func_breakable is on spawns gibs if you shoot it. The map may lag if someone breaks a ton of the boards at once.... (Shotgun?)
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Re: [L4D2] Countryhouse survival

Postby Techuser on Mon Jul 05, 2010 4:40 pm

Thanks will look up on how to prop it
I got propper but on source 2009 it wont compile here, source 2007 the hammer has no grids, and source 2006 my hammer wont start
Downloading softimage to try it
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Re: [L4D2] Countryhouse survival

Postby Techuser on Wed Jul 07, 2010 3:34 am

aw wtf
I angled the second portion of the house 20° and now got those weird reflections and some textures messed up, what could be causing this?

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Re: [L4D2] Countryhouse survival

Postby Techuser on Fri Jul 09, 2010 11:07 pm

While I dont know what to do with the angled area, I began the exterior

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Re: [L4D2] Countryhouse survival

Postby Phott on Fri Jul 09, 2010 11:34 pm

Wait what? You just rotated a bunch of brushes and models?
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Re: [L4D2] Countryhouse survival

Postby MáØ on Fri Jul 09, 2010 11:50 pm

Phott wrote:Wait what? You just rotated a bunch of brushes and models?


I have a feeling this guy isn't the brightest bulb in the box if you get my drift...
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Re: [L4D2] Countryhouse survival

Postby Smurftyours on Sat Jul 10, 2010 12:03 am

Phott wrote:Wait what? You just rotated a bunch of brushes and models?

DUH.. HOW ELSE DO YOU THINK HE GOT THOSE TRIPPY REFLECTIONS TO WORK!
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Re: [L4D2] Countryhouse survival

Postby Phott on Sat Jul 10, 2010 12:21 am

MáØ wrote:
Phott wrote:Wait what? You just rotated a bunch of brushes and models?


I have a feeling this guy isn't the brightest bulb in the box if you get my drift...

Well he said "angled", which either means he used vertex tool to get an angle or he just rotated them, whereas the latter would give some pretty horrible results.
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