Multi storey car park project NEW DESIGN

Reveal what you have made so far and get feedback on development.

Multi storey car park project NEW DESIGN

Postby wakey1512 on Tue Jul 06, 2010 7:02 pm

Edit
Last edited by wakey1512 on Mon Nov 14, 2016 3:31 pm, edited 5 times in total.
The post is up there, genius.
wakey1512
Member
Member
 
Joined: Sat Aug 05, 2006 11:46 pm
Location: Weston super mare - Bristol

Re: Multi storey car park project

Postby DrFeelGood on Tue Jul 06, 2010 7:07 pm

Looks pretty nice there man! :smt023
User avatar
DrFeelGood
Regular
Regular
 
Joined: Tue Jul 06, 2010 6:51 pm
Location: Orlando, Florida

Re: Multi storey car park project

Postby joe_rogers_11155 on Tue Jul 06, 2010 7:12 pm

wow it looks huge
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Multi storey car park project

Postby korge on Tue Jul 06, 2010 8:31 pm

Would you like to donate it to SHIFT? It is a street racing total conversion for Halflife 2. We have 2 parking garages in game so far :P
zombie@computer wrote:Thank god the government knows best.
User avatar
korge
Pheropod
Pheropod
 
Joined: Fri Dec 28, 2007 4:16 pm

Re: Multi storey car park project

Postby SotaPoika on Tue Jul 06, 2010 10:45 pm

Can you post some larger res screenshots? Those thumbnails are annoyingly small.
* Portfolio: http://sp0n3.carbonmade.com/
* No More Room In Hell - Level Designer
* Zombie Panic! Source - Level Designer
User avatar
SotaPoika
Pheropod
Pheropod
 
Joined: Thu Nov 16, 2006 6:07 pm
Location: Finland

Re: Multi storey car park project

Postby Portalboat on Wed Jul 07, 2010 1:45 am

It seems like this would be a good level for a Scavenge or Survival for Left 4 Dead 2.
Portalboat
Regular
Regular
 
Joined: Tue Aug 11, 2009 4:00 pm

Re: Multi storey car park project

Postby wakey1512 on Wed Jul 07, 2010 10:38 am

yeah sorry about the screens im on dialup temporarily at the moment and photobucket uploaded them way too small and its taking ages to reupload them! there are plenty more screens ready to post as well =/ thanks for the feedback so far its appreciated..

Im not doing anything with it at the moment because its not yet complete but left 4 dead 2 sounds like a good idea seeing as the car park is tied to an airport terminal it might be able to be tied into left for dead : dead air ;-)

edit: got bigger + more screens uploaded! read first post ;-)
The post is up there, genius.
wakey1512
Member
Member
 
Joined: Sat Aug 05, 2006 11:46 pm
Location: Weston super mare - Bristol

Re: Multi storey car park project

Postby Techuser on Wed Jul 07, 2010 5:42 pm

Looks like it will be killer with proper lighting
Techuser
Member
Member
 
Joined: Tue May 11, 2010 12:27 am

Re: Multi storey car park project

Postby pk_hunter on Wed Jul 07, 2010 7:18 pm

Brush based road markings? hnggg

Overlays, please! Think of the children!

Looks promising, though.
Image
User avatar
pk_hunter
Pheropod
Pheropod
 
Joined: Thu Oct 23, 2008 4:05 pm
Location: Glasgow, UK

Re: Multi storey car park project

Postby wakey1512 on Wed Jul 07, 2010 9:46 pm

i dont know about overlays.. i need most alphabet letters =/
The post is up there, genius.
wakey1512
Member
Member
 
Joined: Sat Aug 05, 2006 11:46 pm
Location: Weston super mare - Bristol

Re: Multi storey car park project

Postby wakey1512 on Sat Jul 10, 2010 4:35 pm

anyone got any more feedback? considering dropping level 12 and level 13 to cut down on detail. 80% full on verticies :|
The post is up there, genius.
wakey1512
Member
Member
 
Joined: Sat Aug 05, 2006 11:46 pm
Location: Weston super mare - Bristol

Re: Multi storey car park project

Postby Fedora on Sat Jul 10, 2010 7:26 pm

Ok, tutorial on how to make an overlay/decal: http://www.interlopers.net/tutorials/5296 ... Seriously, use that for your road markings, it'll look much nicer and take way less resources. Also, knowing how to make your own decals is a very useful skill. The textures you have now aren't the best, either. If you really want some sexiness, you should consider making custom concrete textures.

The detailing probably will have to be done with models/textures if you want to be efficient. Look up a program called "Propper" for turning things from Hammer into models... that way you don't need to sink vertices into things like a billion metal bars, as seen in the second pic of your map.

13 levels is probably too many anyway, since it's so huge already. And optimization... oh man. It's a dozen levels and it's all open, hope it runs ok. That said, it looks massive and very cool, makes me want to race in it.
I livestream and do hardcore play-by-play analysis of my mapping.
[Been on hiatus due to technical difficulties - starting again soon]
User avatar
Fedora
Regular
Regular
 
Joined: Mon Jan 11, 2010 6:09 am
Location: US

Re: Multi storey car park project NEW DESIGN

Postby wakey1512 on Mon Dec 27, 2010 7:17 pm

Restarting project, see 1st post :)
The post is up there, genius.
wakey1512
Member
Member
 
Joined: Sat Aug 05, 2006 11:46 pm
Location: Weston super mare - Bristol

Re: Multi storey car park project NEW DESIGN

Postby The Giblets of Jesus on Mon Dec 27, 2010 11:34 pm

Looks good, but what's the purpose of it?
User avatar
The Giblets of Jesus
Regular
Regular
 
Joined: Wed Nov 24, 2010 3:24 pm
Location: Dorset (Britain)

Re: Multi storey car park project NEW DESIGN

Postby wakey1512 on Tue Dec 28, 2010 1:09 am

The same purpose as any other map. If that's the question?
The post is up there, genius.
wakey1512
Member
Member
 
Joined: Sat Aug 05, 2006 11:46 pm
Location: Weston super mare - Bristol
Next

Return to Under Construction

Who is online

Users browsing this forum: No registered users

cron